🕹️ New release: Lunar Lander Beyond

Star Wars

Moby ID: 6986

NES version

A true classic hidden under its impossible difficulty

The Good
Star Wars is an action platformer made on a collaboration between Lucasfilm Games and the Australian developer Beam Software, for the Famicom/NES with a similar port to the Master System, and quite the faithful down-port for the Gameboy.

The different manuals of the versions are just pure nostalgia gold, all of them remark the fact that this is a single player game... but also how fun it is to "take turns" with two more friends, each one controlling just one of the characters :) Really? The Japanese FC manual promised that this game is the first part of an FC trilogy; we had the sequel The Empires Strikes Back, but sadly by the time they got to work on The Return of the Jedi the FC/NES days were basically over in favor of the Next Gen.

It combines three styles of gameplay. For the most part is a side scrolling action platformer, with three FPV shooter levels and one regular vertical shooter level. You control Luke, and your primary objective is to find the rest of the characters, and some shields for the Millennium Falcon. Obi Wan will give you a light-saber (and revive your secondary characters), R2-D2 will provide with a map of the Death Star, C-3PO will serve as an interpreter, and you can take control of Han, later Leia, both of them have better guns (but only one life) and she can also jump a bit further. The game has a non linear nature, with a completion percentage system, so you don't exactly need to find 100% every character, weapon or shield to finish the game, but of course, the more you get the easier it gets (though not by much).

The controls are very slippery, with a basic B shoots/run A jumps but they're quite responsive... which is good for all the relentless platforming and evading you need to do ahead. Here, the Game Boy port shine, because it's easier to control, the characters move slower giving you more time to react to stuff.

In his first job at Beam Software, game composer Marshal Parker made the musical arrangements on themes by - of course - John Williams, but there are also a couple of very nice original tunes that are memorable and I think fit within the Star Wars universe.

The Bad
The game is extremely challenging overall; you need to master the controls and memorize each side scrolling section. The platforming design is far from perfect, in many levels you are forced to take multiple leaps of faith, because you just can't see what's ahead or below; sometimes that's the way to go and sometimes it just leads to an unfair death by falling or spikes.

But certainly the worst parts both in difficulty and design are not the platforming levels but all the flying stages, they're overly long, control very poorly and are way too hard. I'm tempted to think that the "3D" first person view Asteroid Field level and the flying Scape from the Death Star were actually made by a different team inside the Australian studio, because as impressive as they look, they also feel rudimentary and unpolished compared to the rest of the game. Brings back some nightmarish memories with the Back to the Future game (Beam Software first NES try) Probably the Asteroid Field level was the last most players got to see from the game back in the day: it's nearly impossible. To have a chance - just a minor chance - at beating the asteroids it's critical to find all the shields through the caves of the first map. About this, the Japanese FC version helped you a little bit, having a detailed map of Tatooine on the manual (with all the caves and places to go, and even what items you can get). The X-Wing vertical shooter attack on the trenches - the final stage - is also very bad and difficult because of how big and uncontrollable your ship is, and how fast the scrolling is. But this last stage certainly feels like the movie scene: absolutely epic.

Another painful aspect is that we have no save system and no passwords! It's not a long game, but the difficulty demands from the player to be extremely careful and patient; and the 3D FPV stages a lot of practice (and some luck).

The Bottom Line
For all its faults the game has heart, you can tell that the people that made this loved the movies. It's crawling with details: the alien band in the background of Mos Eisley cantina, Hans and Leia's theme, The "box with legs" power droids, the running animation of the characters, the quirky jokes, the Millennium Falcon level sized background (astonishing!);
Its a hard game to put down, you want to see more of it, a little more... the difficulty then becomes just an extremely unfair challenge, and after painstakingly trying for hours upon hours anything can be overcome... and the joy of it when you finally do it suddenly makes it all worth it: that's what truly makes a retro game classic.

by pelida77 (36) on April 26, 2023

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