The Goonies II

aka: Goonies 2: Fratelli Saigo no Chōsen, The Goonies II: Fratelli Saigo no Chōsen
Moby ID: 7334

NES version

Sequel to the movie that never got a sequel...

The Good
First of all, The Goonies II has a great soundtrack. The music is good all throughout the game. Second of all, the graphics are nice. And, not least, the Goonies is a cool movie. Well, maybe not cool, but my sense for nostalgia keeps telling me to love the movie. This game doesn't actually have anything to do with the movie, except for the title and the some of the characters. In Goonies II you are supposed to rescue all your friends and... a mermaid. Whoever thought of that should either be punished or rewarded, I can't decide which. Overall, a nice platform game with a lot of fresh ideas in it. The game has no levels, instead you go in and out through doors and warp zones, and run back and forth through the different "levels" of the game. This was very innovative at the time. Also, you collect different weapons and stuff to help you on the way, plus, you can beat up old ladies with a hammer, not too shabby for a kid's game.

The Bad
Well, the innovative idea to lose the linear level designs is in fact awfully confusing. The game isn't too hard, you don't die that often, if you're good. It's not easy, but not too hard either. Still, I never could get to the end. Not even near. Why? I got lost. I just ran in and out of doors and back and forth through the damn levels, without understanding where I was or where I should go. Playing Goonies II you really understand what Bob Dylan mean when he sang "Like a Rolling Stone". This, in fact, means that Goonies II, although promising and extremely fun in theorym actually was a big failure. It's not fun to be lost. Why, then, play this game? If not for the music, then no reason at all.

The Bottom Line
Good music and nice graphics in a confusing game. A sequel to the movie The Goonies.

by Joakim Kihlman (231) on October 21, 2006

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