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Celtic Kings: Rage of War

aka: Imperivm: La Guerra Gallica, Imperivm: La guerra de las Galias, Keltští králové: Válečný běs, The Druid King
Moby ID: 7821

Windows version

A poverty-stricken clone of WarCraft

The Good
Celtic Kings is nice and compact, so it installs in a thankfully short time, compared to those 2-gigabyte monsters, and, with a dozen saved games, it will take only about 400M of your hard disk.

But before we move on to "The Bad" a warning to those who, like me, don't mind cheating with a character editor or a trainer. There is only one trainer available, by Team NMS or NEMESiS. All it does is install spyware. Other than that it is completely non-functional. My copy of NetCommando Lite (highly recommended) caught it red-handed sneaking H@tKeysH@@k.dll into my Windows\System directory and Ad-Aware identified that as a keylogger.

The Bad
The worst is those glowing reviews of Celtic Kings that a Google search will fetch for you and which will likely con you into buying the game.

Celtic Kings is just another clone of WarCraft with different graphics. Not just a clone, but a clone stripped down to the absolute playable minimum. For instance, there are only two types of resources: gold and food. But there are no gold mines, and no farms nor fields. Gold "grows" in Strongholds, food in Villages. The more people in a Stronghold, the more gold it produces. Same for Villages. The more houses in a Stronghold or a Village, the more people it can hold. But wait... you cannot build any. And every Village is the same, every Stronghold the same. All you can build is military units and Mules (to carry resources from one place to another). You cannot research anything either, as you do in WarCraft and most of its clones. And you cannot even control your peasants. When a building of yours is attacked you have no way directing anyone to repair it. Oh, repair does take place, but you have no control over it, you just wait and wait and wait and eventually it will have repaired itself.

Combat is absurd. There is only one way to take an enemy Stronghold: break one of its gates and send in the cavalry, or the pikemen, or the axemen, or the women warriors in sufficient numbers. You can have archers too, but they are completely useless. In fact, there are only two land units worth having: Heroes (who start with 1000 hit points) and Axemen. Why? Because the number of military units you can have is limited by the amount of food you have, and, as far as I could ascertain, Heroes do not eat more than other units which are much weaker. They are also the only ones able to make good use of the stuff you find scattered about. A feather, for instance, will increase a Hero's hit points by 200 (never mind the logic of it: there isn't any).

Which brings us to Axemen. Compared to Heroes, they are weak and useless. So why have them? Because, remember, the only way you can take a Stronghold is by breaking its gate, and the only way to do that is with a catapult. And the only ones who can build catapults are Axemen. And this is where this game rises from the ridiculous to the sublimely ridiculous. You select a group of Axemen, direct them to build a catapult, and... they slowly turn into one! And no need for timber anywhere nearby either. I could not help imagine that Axemen, like witches (shades of Monty Python's Holy Grail!) were made of wood, disassembled themselves, and reassembled their bits and pieces into a catapult. Now that would be fine in a fantasy game (like, hey, WarCraft). But in a war game specifically purporting to take place in Gaul in the days of Julius Caesar? Faut pas prendre les gens pour des gogos (pardon my French).

And another thing about catapults: they are useless against the tents in which Teuton Raiders live. Logical, isn't it? A catapult can reduce to rubble a gate, a tower, a barracks, a townhall, but not a tent!

I forced myself to play this game partly because I wanted to review it, partly to explore the depths of its absurdity. For instance, there are only two types of boats you can build. Both cost the same (1000 gold or 1000 food). I could not figure out the use of the first type. The manual says it's used to carry resources (you cannot use it to carry troops). But the other type, the warship, which carries troops, can also be used to carry mules, which carry resources, and it is armed with a ballista. So what is the point of building plain boats? And, of course, there is no way of upgrading your fleet, like there is in WarCraft.

And finally, back to other reviews of this game. Some mention "Celtic music" in the sound effects. Makes sense: "Celtic Kings" so "Celtic music". Well, I was raised in Britanny, and I have most of the works of the Chieftains, the Dubliners, and of Alan Stivell. So I should know Celtic music when I hear it. There isn't any.

The Bottom Line
In a charitable mood today, I shall call Celtic Kings a brilliant send-up of how not to plagiarize a proper game (WarCraft if you hadn't guessed)

by Jacques Guy (52) on November 9, 2004

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