🕹️ New release: Lunar Lander Beyond

Might and Magic VI: The Mandate of Heaven

aka: MM6, Might and Magic VI : Le Mandat Celeste, Might and Magic VI: Boskie Prawo
Moby ID: 812

Windows version

Mighty and magical -- not.

The Good
I liked the huge five year long gap between parts 5 and 6. Was anxious to experience all the vast improvements that would justify this gap.

I also liked the quirky touches in the manual.

The Bad
Others might disagree, but I think the main assets of any CRPG are supposed to be NPC interaction and atmosphere. When the emphasis shifts to anything else, like constant leveling upwards, the overall game experience comes off as hollow. Sadly, this is just what gives in M&M6. Prepared to get immersed in a deep, involving adventure, I found myself in a rather generic quest-fest, required to meet impersonal and laconic NPC's on non-interactive 'conversation' screens who proceeded to send me on repetitive killing sprees over and over again. Not even the most important NPC's are developed or memorable (Nicolai, Wilbur etc.), everything they have to say directly or indirectly triggers yet another XP-boost session (or quest).

I'm not rating graphics, audio or the like, because these are not what I'm looking for in an RPG. In this one I haven't found what I'm looking for, so enough said.

The Bottom Line
A glorified hack&slash game with no real depth or personality, almost like a 3D Diablo. All throughout Enroth, I felt a bittersweet nostalgia involving New Sosaria (aka Serpent Isle).

by András Gregorik (59) on October 31, 2004

Back to Reviews