SimCity

aka: Micropolis, SimCity Supreme, SimCity: The City Simulator
Moby ID: 848

SNES version

Spectacular...a different game from even the computer-version.

The Good
This game is, in short, fantastic. It's actually different from the other versions of it (i.e. Sim City Classic) for a few reasons. For one, this is the ONLY SimCity game in which you can watch the seasons change. Also, unlike the other versions of the original Sim City, this version allows you to obtain Gifts, special rewards you can recieve after meeting certain requirements. For example, you can build yourself a mansion once your tiny village reaches Town status (a population of 2,000). You get to build amusement parks and casinos when you build a certain number of roads. There are 15 gifts in all.

So, after all these differences, what's the same? Basically, everything else. You still have the same basic buildings, you still place block zones, there are still your Coal and Nuclear power plants...

But what I like most about it is its addictiveness. There are so many ways to play this game. The main way is to build a Megalopolis of 500,000 people, but you can build any sort of city you want. I just recently built a Sim City version of London, England, and my little brother built a version of Frankfurt, Germany. So there are many ways to play this game.

The Bad
Nothing. But if I was forced to say something bad about this game, I guess I'd say...well...its simplicity. It's not a very complex game. But on the other hand, that can be a good thing for younger players who wouldn't want to try and figure out pipe systems and subway rails and garbage issues and the like. So it's all a matter of opinion.

The Bottom Line
It's a must. You get to be the mayor of your own city, which is definitley cool. Ever gone down a city street thinking, "If I were mayor, I would change that."? Well, now you can.

by Brendan Smith (1) on July 6, 2003

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