SimCity

aka: Micropolis, SimCity Supreme, SimCity: The City Simulator
Moby ID: 848

DOS version

Awesome game

The Good
SimCity has one obvious advantage over other simulations of the time, it is actually possible to play it. Other simulations and wargames of the time had a learning cliff rather than a learning curve (I suspect because the average gamer was a computer professional himself, and game designers weren't exactly shooting for the soccer mom demographic), but SimCity introduced the idea of simple design and easy accessibility. The result is a game with phenomenal mass appeal.

The story behind the game's creation is that designer Will Wright had created a 2D action game with an edit mode, and soon found this edit mode to be more fun than the game itself. He decided to create a whole game dedicated to the concept. It did not see the light of day for years, but when SimCity was finally released it was a great success and launched a whole franchise of other Sim titles.

As the name implies, SimCity is about building and maintaining a city. You have control over all buildings and all public functions, but can only indirectly influence your citizens. The meat of the game is the Create-A-City Mode, where you start from scratch and must build a city up to glory. As is the rule with simulations, there are no specific goals to achieve in SimCity. There is something satisfying about a well-run city humming along that is better than a high-score in Super Mario Brothers. There is also a scenario mode where you start out with a pre-set city and must fix a certain problem like a nuclear meltdown. Of course, if you're a sadist you can start out with a built-up city and wreck everything, turning your citizens' lives into hell with unfair taxes, poor civic functions, and even natural disasters like floods and fires and the ever-popular Godzilla attack.

The graphics were good for its day, and the game has a very nice user interface that surpasses that of Windows 3.1. The sound is minimalistic but effective, and there's even a freeform edit mode.

The Bad
It's annoying how you can't "zone" areas like in the later games (in other words if you have a 2x4 lot you can't build a 3x3 building there), but that's nitpicking.

The Bottom Line
Of course, there's no reason you'd bother trying to emulate it these days, since the formula has been copied verbatim by many prettier games, but SimCity is a great classic with that elusive, sought-after quality: crossover appeal. I'm sure there were lots of parents who refused to let their kids play Doom or Mario but let them play SimCity, content in the knowledge that their children were learning all about how to run a city. (They probably weren't, but the game is still fun.)

by Maw (832) on December 31, 2007

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