🕹️ New release: Lunar Lander Beyond

Blockbuster

aka: Impact, Impact!
Moby ID: 8710

Amiga version

An advance on Arkanoid, but perhaps not a big enough one

The Good
The method of handling power-ups is clever, having more in common with shoot 'em ups than bat and ball games. Essentially, the tokens thrown down don't represent any specific power-up, but go towards buying one of the nine available add-ons, including multiple balls, a longer bat and side-mounted guns, which have been ordered based on their (approximate general) usefulness - a quick press of the right mouse button activates the currently highlighted one, and they can also be turned into a points bonus after a level.

The basic mechanics of Arkanoid, including the monsters (a key feature for adding variety and surprise to the game), are implemented professionally. The game benefits from smooth control, accurate collision detection and realistic deflection angles. The sound effects are particularly classy.

The Bad
The game has all the standard Breakout-type problems - the fact that the game design is quite monotonous, the reliance on some levels on one precise shot to get above the main grid and score a succession of hits while you have nothing to do but wait, and the frustrating moments at the end of a level where you need to hit one precise angle, but can't do it with your current shot as you need to set the angle up painstakingly.

The packaging rather optimistically claims that the level editor makes for unlimited fun; you'll be questioning this logic fairly quickly, as it's hard to design levels that add anything to the original game, and the interface is quite unfriendly at first.

The Bottom Line
The success of the Arkanoid coin-op, the rarity of the official Amiga conversion (although Imagine came up with a sequel, Revenge of Doh), and the simplicity of the gameplay coupled with the potential for flashy graphical effects, made the genre popular in the early 16-bit years. This version has enough features and inventions to set it above the crowd as the best on offer.

However, public domain and shareware Arkanoid clones became popular in later years. The best known are the Megaball series - fast and furious with great power-ups and great use of the Amiga chipset. However, Paul Van der Valk's Poing series takes the basic idea a step further, eliminating most of the aforementioned problems, and it seems like a shame that he never got (or sought) money for his work. Check those out.

by Martin Smith (81664) on November 13, 2022

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