🕹️ New release: Lunar Lander Beyond

Asteroids

aka: Asteroids (AsterĂłides), Meteorlar Geliyor
Moby ID: 8872

Atari 2600 version

This is the game I would shovel snow 2 miles uphill to play

The Good
Man, the elderly don’t get any props; maybe that’s why in the west there are so many old age homes—because once you’re tired of putting up with grandpa complaining about this or that, you can ship him off to this stop before he hits the boneyard. I suppose it could be worse; you could burn their bodies for fuel or exploit them as QA monkeys for some Wii marketing strategy.

No, something that is old usually has the connotation that it is outdated and useless, something that only too-well ingrained in the fast-paced world of video games. Probably more so than movie geeks are video gamers always looking towards the newest thing, something proven all too well by the very popular trend of making a game purchase the day it is released. Even if the game had prior reviews of it released, all the information to be had about said game really consists of marketing hype; there’s no word of mouth, there isn’t the chance to rent before you buy, none of that. However, one thing is certain and undeniable—it’s new. And new means good.

This idea of “in with the new” all has to do with technology. Video games are a medium where the expectations keep changing as the technologies becomes more powerful, quicker and cheaper. As new sequels to a franchise are released, people expect each new iteration to be prettier and more fun. If something is numbered “XII”, well then it must be better than something with “XI”, and so on.

Taking a futurist point of view and always believing that better things will come in time also means that the past is disposable and irrelevant. For video gamers it means older games from an era long before are quaint and curious, but a throwback to when games weren’t as good as today.

Let’s put this in context. Video games today are a billion dollar industry made by large companies with vast budgets and superior technology. Back in the eighties, the “Golden Era of Video Games”, it is usually one guy and a tall cup of coffee.

In truth, games made from this era are completely unplayable by today’s standards because of this gigantic leap in technology. Kids today can’t accept that you’re a green square on the screen, or that your hero doesn’t have a face to speak of. One would have to move forward to the mid-eighties arcade platform before someone would even consider downloading the emulator to play it. Furthermore, kids today can’t grasp the idea of old-school gaming. Nowadays you have life bars, adjustable difficulties, cheat codes and faqs on the internet to allow ruining a game for oneself. Gaming back then was dependent of memorizing entire levels and performing completely error-free runs; one mistake sent you back to the beginning of the level, and you usually only had three lives to spare.

And that was it. If you didn’t like it, you could go outside and play catch because there weren’t any other choice; video games were brand new and this is how they were. It seems some gamers are interested to go back and see how the electronic cup and ball game were back then, but you know, it doesn’t make any sense for those who didn’t catch it the first time because playing an ancient video game now is doing so all out of context.

This is such the case with that most classic of video games, Asteroids, originally an arcade game but ported to the Atari 2600. What seems quaint now was completely revolutionary back then, all in no part to the fact that nothing like it ever existed before. Imagine that: making a video game in which you couldn’t steal any ideas because there aren’t any other video games to steal from. If flying around in a space ship blasting rocks doesn’t appeal to you, then imagine what your options were for entertainment back then: either go to the arcade, read a book, or beat each other up. No internet, MTV, body piercings or the “choking” game.

If playing Asteroids for the Atari 2600 is lacking in features for you, then imagine: flying around using thrust with no brakes to simulate inertia in outer space—brand new (well, it may have done earlier in Space Wars but who cares about that? It wasn’t on the 2600). That “Duh-duh duh-duh” music you hear in the background—brand new for a videogame (but ripped off from Jaws). Dogfighting with enemy aircraft, spraying lasers towards them while dodging their projectiles—never seen before like this. Flying off the screen and warping back to the other side—this was a new strategy every gamer would incorporate to try to extend the life of their quarter. Also on the Apple II version (I think it’s Super Asteroids) two players can play simultaneously as co-op to clear the level or against each other—the first deathmatch (in space, Combat did it earlier with tanks, planes and jets). Over 25 years ago, this was freaking fun-tastic and at the time “BEST GAME EVAR”, though we usually spoke in full sentences then that ended with the word “gaylord”.

The Atari 2600 was a complete revolution back then because it offered you a chance to play those awesome arcade games without having to go to a seedy arcade and get your quarters from a sweaty, disgusting man. Other systems existed before it, but this was the standard where you can get all the biggest hits. Asteroids didn’t look like the arcade version (that had vector graphics), but it played like it and brought the arcade version home. That one guy can shoehorn this into the size of an electronic version of a mouse’s fart is another reason to marvel at (though Nolan Bushnell and a cat o’ nine tails yelling, “Quicker! I need more money for cocaine!” probably provided some encouragement).

This is Asteroids: you fly around in a space ship, shooting at space rocks as well as at enemy UFO’s that appear. And it was fun as hell. Once you shoot all the rocks, more appear and you do it all over again until you run out of lives. Pointless, ultimately defeating (I think Missile Command was the ultimate bummer, though) but the most fun you can have at the arcade—now available at home.

And if someone were to complain about the sudden re-materialization of space rocks and just as sudden loss of a turn, well welcome to the school of ye olde tyme gaming: it’s pretty obvious you’re used to having things made easy for you. This is clear in the arcade game that once you clear the stage you better be ready for the next wave and so stick to the center. Because you couldn’t ever stay in one spot from space rocks flying at you from odd angles, Asteroids was always about the strategy of dodging rocks but trying to get back to the middle, where you can see all the rocks and where they will drift to. If you think this game is unfair and uncompromising, well then you should thank god you live in an era where you can cheat using an online game faq and also go talk to your therapist.

Many ports of arcade games didn’t fare to well in the translation to home systems; basically, none of them did. Asteroids wasn’t that faithful, Pac-Man (2600) wasn’t anything at all like the arcade version, Donkey Kong for Colecovision was a real mess. However, how could they when your home console was basically the equivalent of an electronic toaster? Only years upon years later at around the NEO GEO platform did the technology for arcade and home systems start getting balanced. It was very clear from Asteroids to every single game released for the Atari 2600: the home system is just a poor facsimile of the arcade version. If you want the real version with better graphics and controls, then go to your sleazy neighborhood arcade. If you don’t want to wait in line, have any one laugh at your miserable skills, and conserve your quarters then you play at home.

So people, please don’t complain about Atari era games that the game play or the sound or the graphics are bad. Video games are not yet like books or movies where something can yet achieve mastery and a timeless appeal, they just haven’t gotten it right yet (though Shadow of the Colossus is one among a few true timeless classics). If comparisons are made between Asteroids and TIE Fighter, for example, do remember that one came before the other and influenced just about every space shooter ever made.



The Bad
Kids won’t stay off lawn even after repeated yellings and waving of cane. Every mutter of “I’m getting too old for this shit” makes Danny Glover spin in his grave. Nobody remembers the good ol’ days when things were awful, but we liked it that way!

The Bottom Line
I sound like an old curmudgeon and may even be one, but man, Asteroids is a great game if for no other reason than the fact that is was among the first and so shaped all of video games to come. I’m not a nostalgist who thinks they don’t do things right anymore, I wouldn’t even recommend anyone even play this game. But it is an important game in the big picture of things.

And hyperspace. Let’s not forget hyperspace.

by lasttoblame (414) on June 18, 2008

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