Tass Times in Tonetown
PC Booter version
A unique concept woven into an interesting world.
The Good
Tass Times in Tonetown has a great premise: Gramps, your grandfather,
has invented a device that gives embodiment to your dreams. While
dreaming one night, one of the dreamt characters (Franklin Snarl)
figured out what was happening, and travelled back through the device
to kidnap Gramps so that Gramps would never wake up, ensuring that
Snarl would continue to exist! It's a unique concept that I hadn't
seen in a game until then. In addition, the world you enter is a
mid-1980's 'valley girl', 'punk', and 'new wave' world gone awry, which is fun
to explore.
The graphics in TTIT are well drawn, and serve well to illustrate the crazy world you've entered.
The Bad
The text parser isn't that great, and the developers must have known
that, since there is an 'icon menu' next to the graphics window that
lists common functions you need to perform. In fact, if all you have
is a mouse, you can complete the game (although you'll miss some of
the more cute stuff, like attempting to eat a globurger).
The Bottom Line
A unique world to visit. The Berlyns have a gift in creating places nobody has been to before.
by Trixter (8952) on March 9, 1999