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Terranigma

aka: Tenchi Sōzō
Moby ID: 9107

SNES version

An Archetypal Journey (but YOU won't know it)

The Good
Terranigma is a wonderful exploration of the major creation myths, giving it enormous value to an already interesting game mechanic (action-RPG, but not the boring back-fourth movement, no sir!). The graphics are very catchy - the color schemes are attractive and not eye-soaring (i.e. not like Secret of Mana); the details are pretty well rendered and the perspective is pleasant and quite fun (making the characters look slightly "chibi"-ish). The story (in 4 chapters) is interesting because not many games revolve around something like this, something almost religious I could say (not spoiling anything!). It is partially non-linear, as you will see in the third and fourth chapters when you will learn some macro-economics in a fun way.

The Bad
The English translation is pretty close to the original Japanese, BUT there are some flaws, even in the names of the places. A very important item is named "magirock" but in the box that you keep this item is it is written "PRIME B" - from the Japanese version in which it was called "Prime Blue". There are not TOO many, but after the game you could use Google Translate and find some other nice trivia from Japanese fan-sites.

The Bottom Line
An incredible game with a surprising end, intricate characters and story (I can say only this about Chapter 4: you will be mesmerized!), awesome game mechanics and a very strange feeling after you finish it! A must!

by Remus Celloco (3) on September 16, 2010

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