Galactic Civilizations
The year is 2178 and the galaxy is evolving at an alarming pace. Years ago human scientists introduced a new technology, the "Hyper-drive", which vastly improved interplanetary travel, but instead of forging closer bonds throughout the galaxy, communication between civilizations has come to a halt and colonization and spatial supremacy have become the primary goals... Lead humanity in a struggle to dominate the galaxy in Galactic Civilizations...
* Deep immersive storyline
* Multi-threaded AI that is as sophisticated and challenging as real life politics
* In the Metaverse, games can be saved onto Stardock.net and the player can allow the game AI to look at strategies used by the top players to make the game smarter
* Multiple paths to victory - Achieve victory using military strength, economic might, or political power
* Ships gain experience as they win battles
* Dominate other players with economic power through trade and wealth
* Gameplay events are designed to ensure that each game is a different experience
Source:
Strategy First 2002-2003 Product Catalog
NEVER THE SAME GALAXY TWICE
The year is 2178 and the galaxy is evolving at an alarming pace. Years ago, human scientists introduced a new technology, the "Hyper-drive", which vastly improved interstellar travel, but instead of forging closer bonds throughout the galaxy, communication between civilizations has ground to a halt. Colonization and a battle for supremacy have become the primary goals...
Lead humanity in a struggle to dominate the galaxy in Galactic Civilizations, a 4X strategy game where you use whatever means necessary: technological advancements, economic might, cultural expansion and military prowess to survive the hostile intergalactic war.
Deep immersive storyline
Multi-threaded AI that is as sophisticated and challenging as real life politics
In the Metaverse, games can be saved onto Stardock.net and the player can allow the game AI to look at strategies used by the top players to make the game smarter
Multiple paths to victory - Achieve victory using military strength, economic might, or political power
Ships gain experience as they win battles
Dominate other players with economic power through trade and wealth
Gameplay events are designed to ensure that each game is a different experience
Source:
Back of Box
FORGE THE FUTURE OF THE GALAXY
ARTIFICIAL INTELLIGENCE
Advanced Artificial Intelligence system will keep you guessing. With over 35 alien races and hundreds of systems, no two games will ever be the same.
GOOD, NEUTRAL, EVIL
The choices you make affect how other alien races react to you. Indulge your evil side and be granted devastating technologies that will have your enemies begging for mercy. Play as good and create powerful alliances to thwart your foes' evil armies.
SPACE MONSTERS
Galactic Space Monsters and other random events provide your ships with experience points and training prior ro going to war.
GALACTIC RESOURCES
Build starbases to control resources and receive bonuses in Economy, Research, Influence, Trade and Warfare. Control these rare resources to gain an advantage in the race for Galactic Superiority.
EXPAND YOUR EMPIRE
Build massive starbases to improve your economy, repair fleets, or upgrade them into Terror Stars and wreak havoc on the galaxy. Research upgrades and technologies to customize each starbase and strengthen your empire.
SECRETS OF THE PAST
Discover the secrets of lost alien empires. Acquire new technologies and resources to expand your fleet, enhance military power and dominate the galaxy!
Source:
Inside of Box
GALACTIC CIVILIZATIONS
Wir schreiben das Jahr 2178, aber unsere Geschichte beginnt eigentlich 50 Jahre frΓΌher. Denn das ist der Zeitpunkt, an dem die Menschen erstmalig in Kontakt mit einer auΓerirdischen Spezies treten. Die schwachen Signale einer arceanischen Forschungsdrohne wurden von Sensoren in Australien aufgefangen. Es dauerte nicht lange bis anschlieΓend eine einfache Form des Kontaktes zwischen der Erde und Arcea hergestellt werden konnte...
Seit tausenden von Jahren senden verschiedenste Zivilisationen mit Hilfe von Star-Gates Sonden durch die Galaxie. Die Menschen erkannten die Wichtigkeit dieser Technik und versuchten diese nicht nur zu adaptieren, sondern auch zu verbessern. Und so entwickelten sie den "Hyper-Drive". Mit Hilfe dieser Technologie konnten endlich erste Kolonie- und Forschungsschiffe gebaut werden und der Weltraum stand der Kolonialisierung offen. Das war der Anfang des interstellaren Zeitalters - bekannt auch als "Galactic Civilizations".
*** Remake des gleichnamigen Originals aus dem Jahre 1994 - meist verkauftes Spiel fΓΌr OS/2 und Sieger bei "Game of the Year" Award * Rundenbasierendes Strategiespiel im Weltraum inkl. Planeten Micro-Management * Managen Sie die Geschicke der Menschen mit Hilfe von Diplomatie, MilitΓ€r, Forschung und Wirtschaft * 4 verschiedene Siegvarianten: MilitΓ€rischer, Politischer, Technologischer und Kultureller Sieg * 8 politische Parteien, 4 Regierungsformen und dutzende Zivilisations-Boni * Die Gesinnung bestimmt Freund und Feind und beeinflusst das Handeln der Rassen und des Spielers selbst * Wiederspielbarkeit durch Zufallsereignisse * Hoch entwicklte KI und extrem sΓΌchtig machendes Gameplay * Onlineranking ΓΌber Stardock.net**
Source:
Back of Box - Windows (Germany)
2178 Π³ΠΎΠ΄. Π Π°Π·Π²ΠΈΡΠΈΠ΅ Π½Π°ΡΠ΅Π»ΡΡΡΠΈΡ Π²ΡΠ΅Π»Π΅Π½Π½ΡΡ ΡΠΈΠ²ΠΈΠ»ΠΈΠ·Π°ΡΠΈΠΉ ΠΈΠ΄Π΅Ρ ΠΎΡΠ΅Π»ΠΎΠΌΠ»ΡΡΡΠΈΠΌΠΈ ΡΠ΅ΠΌΠΏΠ°ΠΌΠΈ. Π§ΡΠ΅Π·Π²ΡΡΠ°ΠΉΠ½ΠΎ ΡΠΏΡΠΎΡΡΠΈΠ²ΡΠ°Ρ ΠΌΠ΅ΠΆΠ·Π²Π΅Π·Π΄Π½ΡΠ΅ ΠΏΡΡΠ΅ΡΠ΅ΡΡΠ²ΠΈΡ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΡ, ΡΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΊΠΎΡΠΎΡΠΎΠΉ Π΅ΡΠ΅ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ Π»Π΅Ρ Π½Π°Π·Π°Π΄ ΠΌΡΡΠ»ΠΈΠ»ΠΎΡΡ ΡΠ΅ΠΌ-ΡΠΎ Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΡΠΌ, ΡΡΠ°ΡΠ°Π½ΠΈΡΠΌΠΈ ΡΡΠ΅Π½ΡΡ ΠΎΠΊΠ°Π·Π°Π»Π°ΡΡ Π² ΡΠ°ΡΠΏΠΎΡΡΠΆΠ΅Π½ΠΈΠΈ Π»ΡΠ΄Π΅ΠΉ. Π£Π²Ρ, ΠΎΡΠΊΡΡΡΠΈΠ΅ Π²Π΅ΠΊΠ° Π½Π΅ ΡΠΏΠΎΡΠΎΠ±ΡΡΠ²ΠΎΠ²Π°Π»ΠΎ ΡΡΠΈΠ»Π΅Π½ΠΈΡ Π΅Π΄ΠΈΠ½ΡΡΠ²Π° Π³Π°Π»Π°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈΡ ΡΠ°Ρ: ΠΊΠ°ΠΆΠ΄Π°Ρ ΠΈΠ· Π½ΠΈΡ ΡΠΎΡΠ»Π° ΡΠ²ΠΎΠ΅ΠΉ Π³Π»Π°Π²Π½ΠΎΠΉ Π·Π°Π΄Π°ΡΠ΅ΠΉ ΠΊΠΎΠ»ΠΎΠ½ΠΈΠ·Π°ΡΠΈΡ Π½ΠΎΠ²ΡΡ ΡΠΈΡΡΠ΅ΠΌ ΠΈ Π±ΠΎΡΡΠ±Ρ Π·Π° Π³Π»ΠΎΠ±Π°Π»ΡΠ½ΠΎΠ΅ Π³ΠΎΡΠΏΠΎΠ΄ΡΡΠ²ΠΎ. Π‘Π²ΡΠ·ΠΈ ΠΌΠ΅ΠΆΠ΄Ρ Π½ΠΎΡΠΈΡΠ΅Π»ΡΠΌΠΈ Π²ΡΠ΅Π»Π΅Π½ΡΠΊΠΎΠ³ΠΎ ΡΠ°Π·ΡΠΌΠ°, Π±ΡΠ²ΡΠΈΠ΅ Π½Π΅ΠΊΠΎΠ³Π΄Π° ΠΊΡΠ΅ΠΏΠΊΠΈΠΌΠΈ ΠΈ Π½Π°Π΄Π΅ΠΆΠ½ΡΠΌΠΈ, ΡΠ°Π·ΠΎΡΠ²Π°Π½Ρ...
- "ΠΠ°Π»Π°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΡΠΈΠ²ΠΈΠ»ΠΈΠ·Π°ΡΠΈΠΈ" - ΠΊΠΎΡΠΌΠΈΡΠ΅ΡΠΊΠ°Ρ ΠΏΠΎΡ ΠΎΠ΄ΠΎΠ²Π°Ρ ΡΡΡΠ°ΡΠ΅Π³ΠΈΡ. ΠΠ³ΡΠΎΠΊΡ ΠΏΡΠ΅Π΄ΡΡΠΎΠΈΡ Π²ΠΎΠ·Π³Π»Π°Π²ΠΈΡΡ ΡΠ΅Π»ΠΎΠ²Π΅ΡΠ΅ΡΡΠ²ΠΎ Π² ΡΡΠΆΠ΅Π»ΠΎΠΉ Π±ΠΎΡΡΠ±Π΅ Π·Π° Π²ΡΠ΅Π»Π΅Π½ΡΠΊΠΎΠ΅ Π³ΠΎΡΠΏΠΎΠ΄ΡΡΠ²ΠΎ, ΡΠΊΠΎΠ½ΡΠ΅Π½ΡΡΠΈΡΠΎΠ²Π°Π² Π΄Π»Ρ ΡΡΠΎΠ³ΠΎ Π² ΡΠ²ΠΎΠΈΡ ΡΡΠΊΠ°Ρ Π²ΡΠ΅ ΠΈΠΌΠ΅ΡΡΠΈΠ΅ΡΡ ΡΡΠ΅Π΄ΡΡΠ²Π°, Π·Π°Π΄Π΅ΠΉΡΡΠ²ΠΎΠ²Π°Π² ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΈ ΡΠΊΠΎΠ½ΠΎΠΌΠΈΠΊΡ, ΠΊΡΠ»ΡΡΡΡΠ½ΡΡ ΡΠΊΡΠΏΠ°Π½ΡΠΈΡ ΠΈ Π²ΠΎΠ΅Π½Π½ΡΡ ΡΠΈΠ»Ρ.
- ΠΠ°Ρ ΠΆΠ΄Π΅Ρ Π²ΡΡΡΠ΅ΡΠ° Ρ ΠΎΠ³ΡΠΎΠΌΠ½ΡΠΌ Π΄Π΅ΡΠ°Π»ΠΈΠ·ΠΈΡΠΎΠ²Π°Π½Π½ΡΠΌ ΠΌΠΈΡΠΎΠΌ, Π²ΠΊΠ»ΡΡΠ°ΡΡΠΈΠΌ Π±ΠΎΠ»Π΅Π΅ 35 ΠΈΠ½ΠΎΠΏΠ»Π°Π½Π΅ΡΠ½ΡΡ ΡΠ°Ρ ΠΈ ΡΠΎΡΠ½ΠΈ Π·Π²Π΅Π·Π΄Π½ΡΡ ΡΠΈΡΡΠ΅ΠΌ. Π‘ΠΎΡΠ½ΠΈ ΡΡΠ°ΠΆΠ΅Π½ΠΈΠΉ, Π½Π΅ΠΎΠΆΠΈΠ΄Π°Π½Π½ΡΠ΅ ΠΎΠΏΠ°ΡΠ½ΠΎΡΡΠΈ ΠΈ ΠΊΠ°ΡΠ°ΡΡΡΠΎΡΡ ΠΎΠ±Π΅ΡΠΏΠ΅ΡΠ°Ρ ΡΠΊΠΈΠΏΠ°ΠΆΠ°ΠΌ Π²Π°ΡΠΈΡ ΠΊΠΎΡΠ°Π±Π»Π΅ΠΉ ΠΎΠΏΡΡ, Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΡΠΉ Π² Π±ΡΠ΄ΡΡΠΈΡ Π±ΠΈΡΠ²Π°Ρ ,
- ΠΠΎΠ±ΡΡΠ° Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΡΡ Π΄Π»Ρ ΡΠ°Π·Π²ΠΈΡΠΈΡ ΡΠΊΠΎΠ½ΠΎΠΌΠΈΠΊΠΈ, Π½Π°ΡΠΊΠΈ ΠΈ ΡΠΎΡΠ³ΠΎΠ²Π»ΠΈ ΠΏΠΎΠ»Π΅Π·Π½ΡΡ ΠΈΡΠΊΠΎΠΏΠ°Π΅ΠΌΡΡ , ΠΊΠΎΠ½ΡΡΠΎΠ»Ρ Π½Π°Π΄ ΡΠ΅Π΄ΠΊΠΈΠΌΠΈ Π³Π°Π»Π°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈΠΌΠΈ ΡΠ΅ΡΡΡΡΠ°ΠΌΠΈ, ΠΈΠ·ΡΡΠ΅Π½ΠΈΠ΅ ΠΈ ΠΏΠ΅ΡΠ΅Π½ΡΡΠΈΠ΅ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ ΠΈΠ½ΡΡ ΠΌΠΈΡΠΎΠ² Π΄Π°Π΄ΡΡ Π²Π°ΡΠ΅ΠΉ ΡΠ°ΡΠ΅ ΡΠ΅ΡΡΠ΅Π·Π½ΠΎΠ΅ ΠΏΡΠ΅ΠΈΠΌΡΡΠ΅ΡΡΠ²ΠΎ Π² Π±ΠΎΡΡΠ±Π΅ Π·Π° ΠΏΡΠ΅Π²ΠΎΡΡ ΠΎΠ΄ΡΡΠ²ΠΎ Π²ΠΎ Π²ΡΠ΅Π»Π΅Π½Π½ΠΎΠΉ.
Source:
http://games.1c.ru/gal_civ/
Contributed by jaXen, Klaster_1, Corn Popper, Riamus.