DescriptionAlex Oshima is the commander of a space station. Or at least she was until some unknown disaster destroyed it, erased her memory and presumably killed everyone else. Now her goal is simple: escaping the station by reaching and activating a rescue vessel.
ADR1FT follows the style of Gone Home and focuses on exploring the space station and finding items like audio logs, e-mails or memorabilia which help finding out more about the station and the people within. Progression through the station is linear and Oshima always needs to activate some computer or switch in order to open up the next section. There are no puzzle elements and the next goal is marked on the mini-map. Sometimes the way also leads outside.
The game's speciality is the zero gravity state: Instead of walking, Oshima floats through the levels. This has obvious implications for the movement options (the player has to think in six axis instead of four) and also is the main argument for the optional virtual reality component. The problem is that this may opens up the danger if bumping into things - which further damages the already holey space shoot: Oshima loses air with every move (being moved by the momentum after using the suit's thrusters does not count as movement) and when it runs out, the player needs to continue from the last checkpoint. Thankfully there are frequent air dispensers and air bottles for one-time use which fill up the air level. During the course of the game, Oshima will find terminals which upgrade her suit to hold more air and sustain more damage.
After beating a section, it can be replayed separately without time pressure.
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There are no reviews for this game.
|Destructoid||Windows||Mar 28, 2016||8 out of 10||80|
|IGN||Windows||Mar 28, 2016||7 out of 10||70|
|GameStar (Germany)||Windows||Apr 05, 2016||62 out of 100||62|
|Games TM||Windows||May 19, 2016||6 out of 10||60|
|PC Games (Germany)||Windows||Mar 31, 2016||59 out of 100||59|
|Riot Pixels||Windows||May 14, 2016||54 out of 100||54|
|4Players.de||Windows||Jul 14, 2016||52 out of 100||52|
|Rock, Paper, Shotgun||Windows||Jun 22, 2016||Unscored||Unscored|
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DevelopmentThe game was inspired by Adam Orth's departure from Microsoft: After the Xbox One was announced with always-online DRM, the community did not like it. In a conversation on Twitter with a fellow dev, he said the following things - which the community noticed:
Sorry, I don't get the drama around having an "always on" console. Every device now is "always on". That's the world we live in. #dealwithitThe internet liked that even less and Microsoft soon issued a statement:
(After it was pointed out that there are places without reliable internet connections.) Why on earth would I live there?
Sometimes the electricity goes out. I will not purchase a vacuum cleaner.
We apologize for the inappropriate comments made by an employee on Twitter yesterday. This person is not a spokesperson for Microsoft, and his personal views do not reflect the customer centric approach we take to our products or how we would communicate directly with our loyal consumers. We are very sorry if this offended anyone, however we have not made any announcements about our product roadmap, and have no further comment on this matter.Not surprisingly, Orth was soon out of a job. One week later he started working on ADR1FT.
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Windows Credits (369 people)
114 developers, 255 thanks
Three One Zero:
Omar Aziz, Tom Gerber, Richard Leibowitz, Matteo Marsala, Sarah Morrison, Adam Orth, Samuel Bass, Jason Barajas
Todd Adamson, Josh Ball, Ken Bishop, Blue Shift Inc., Chris Borders, John Brooks, Oscar Cafaro, John Calcagno, Chris Chatel, Andy Chien, Ciara Christine LLC, Shane Costello, Earbash Audio, David D. Flamburis, Formosa Group, Alex Griendling, Joy Lea Holle