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20,000 Leagues Under the Sea Amiga Opening Credits


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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 2.7
Graphics The visual quality of the game 3.1
Personal Slant A personal rating of the game, regardless of other attributes 2.6
Sound / Music The quality of the sound effects and/or music composition 2.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.2
Text / Vocal Parser How sophisticated the text/vocal parser is for games that use text or voice as input. 2.2
Overall User Score (9 votes) 2.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore User (Feb, 1989)
Overall a very good game that is spoiled by long waits and the lack of a safe option.
The game concept is an interesting one but the execution leaves a lot of room for improvement. It is all too easy to bring the game to an unsuccessful end and frustration can quickly set in. Although it has its good points, 20,000 Thousand Leagues Under The Sea is, overall, a disappointing game.
The One (Feb, 1989)
Maybe it does come down to some elusive cultural difference, such that the French love this kind of thing and the British need more obvious excitement in their games. This one doesn't quite make it, but maybe next time starting with game design first and then doing fabulous pictures might finally produce a marvellous game.
Your Amiga (Apr, 1989)
The plot is, of necessity, very linear in structure and this will put off some players. This is especially true as there is no save game facility, an unbelievable omissions, which means that you have to start all over from the beginning every time that you play. Couple that with a somewhat tedious gameplay as you sit around waiting for something to happen and it could be fairly argued that an otherwise ingenious idea is let down somewhat by presentation.
Amiga Computing (Mar, 1989)
The graphics showing the control room and library are pretty good, capturing the right tone and feel of the Nautilus. But the text is pathetic, even allowing for translation, and the gameplay is dire. Best place for this game is 20,000 leagues under the sea.

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