Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Wizball Reviews (Amiga)

Wizball Amiga Title screen

MISSING COVER

Genre
Perspective
Gameplay
...
Critic Score
100 point score based on reviews from various critics.
3.4
User Score
5 point score based on user ratings.

User Reviews

roll up another one dave jib71 jib71 (2) unrated

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.4
Overall User Score (16 votes) 3.4


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
92
Commodore User (Sep, 1989)
[Budget re-release] Excellent graphics, perfect scrolling, groovy sound and classic playability make Wizball a must.
84
Besides these grumbles, Wizball remains a great game and, though tricky to master, should provide many hours of entertainment for anyone who wants something slightly different.
80
Commodore User (Jun, 1988)
Once a lively, colourful place, Wizworld is now drab and grey and not very much fun really. The evil Zark and his nasty sprites are responsible for stealing all the colour and, computer game scenarios being computer game scenarios, it is up to you to put it all back.

Wizworld is split into eight levels stacked like a sandwich with Level One as the bottom slice of bread. Taking control of the Wiz in his Wizball you have to negotiate the landscape features, shooting aliens and collecting the pearls left behind. Each pearl collected advances the highlight through the icons at the top of the screen, and a quick wiggle on the joystick activates the feature. It is wise to collect the thrust and anti-grav first as they make the Wizball more controllable. The ball is initially tricky to control, requiring left and right hand spin to determine its direction of bounce.
60
Gamezone (Germany) (Jul 31, 2005)
Was für eine schöne Spielidee. Wenn man erst einmal den Schock der tristen öden Weltraumlevel überwunden und realisiert hat, dass ja das eigentliche Ziel des Spiels die Einfärbung derselben ist, macht man sich mit großem Eifer an die Suche nach den Farbtropfen, um sich das eigene Spielerlebnis auch ein wenig erträglicher zu machen. Es sieht einfach schön aus, wenn man langsam sehen kann, wie sich die einzelnen Spielebenen wieder mit Farbe und Leben füllen. Und man hat von Mal zu Mal dann auch mehr Spaß, je bunter die Level dann schließlich werden. Und immer wieder witzig auch die kleine Sequenz, wenn der Zauberer die Farbe mischt und die Katze an ihre Milchschale geht. Wirklich "zauberhaft". Aber den vollen Spielgenuss erlebt man eben nur auf dem C64, auf dem Amiga ist es eher Durchschnitt, leider.