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Critic Reviews

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Amiga Games (Nov, 1994)
Endlich wieder einmal ein Spiel, das neue Maßstäbe setzt. Das tausendste Jump & Run und fünftausendste Rollenspiel mag vielleicht keinen mehr hinter dem Ofen hervorlocken, doch Zeewolf sorgt für frischen Wind im Amiga-Mark. Der Actionhammer des Jahres!
Amiga Power (Dec, 1994)
We've been waiting ages for it, but now it's here, Zeewolf is simply great, and a convincing argument for the more frequent placement of helicopters in games. Running on an A1200 we'd give Zeewolf...
Amiga Format (Dec, 1994)
Zeewolf's graphics are not going to make you sit back and gawp in wonder, but in terms of gameplay it's excellent. Zeewolf is a return to the old days where gameplay counted most and sleep didn't count at all. Don't miss out on Zeewolf, it's the natural successor to Virus and Conqueror and that's not only a good thing, it's a great thing.
Amiga Computing (Dec, 1994)
It is a highly addictive piece of software and there are so many good things about it that I couldn't possibly list them all, but even better is that there aren't many, if any, bad points to Zeewolf. Binary Asylum can slap themselves on the back because Zeewolf is, in my eyes at least, a tremendous success. It's a game that doesn't rely on heavy advertising or publicity to sell it, but simply lets the gameplay do the talking. I have nothing but high praise for Binary Asylum's debut and it is, quite simply, one of the gaming highlights of 1994.
Amiga Action (Dec, 1994)
I really enjoyed Zeewolf. It's a pleasant change from a lot of the stuff we get in the office, and I have a feeling that it will be making its way into a lot of homes over the coming months, and rightfully so. The game plays really well, and things can get quite tense when the energy level of the chopper starts to drop. It's sufficiently removed from Desert Strike so it should keep everyone happy while we're waiting for Ocean to release Jungle Strike. We'll be hearing a lot more from Binary Asylum in the future if this first project is anything to go by. Good stuff that deserves some success.
Score (Jan, 1995)
Úkoly se neustále mění, od ničení rozestavěného jaderného reaktoru, podpory pozemských sil, hledání a zachraňování tajných agentů až po likvidování výzkumných center nebo odvážení bojových jednotek v obklíčení. Tak co říkáte, nestojí to za pár dnů strávených v kokpitu? Jasně, že ano! A věřte mi, Zeewolf vás hned tak nepustí. Po několika odehraných misích se dozvíte další kód a hned je na tom světě veseleji. Jen ať nedopadnete jako já! Neustálým přesvědčováním sebe sama, že "už jen k dalšímu kódu a pak už jdu opravdu spát" jsem probděl noc, aniž bych si toho všiml a následně mne k smrti vyděsil obyčejný budík. Spletl jsem si ho totiž s nějakou ďábelskou novou zbraní, kterou na mne počítač v zoufalství právě vymyslel. Tak už si Zeewolfa proboha konečně zahrajte, ať sami vidíte, že kvalita hry se nedá posuzovat podle toho, jak vypadá.
CU Amiga (Dec, 1994)
In the final analysis I was always hungry for more, and that's what everyone expects from a game. Zeewolf is first game from Binary Asylum, if they can match or better it next time around they've got a bright future ahead.
Play Time (Nov, 1994)
Der Anblick der etwas groben Grafik kann anfangs Unbehagen erwecken, aber nachdem man die ersten Missionen überstanden hat, beginnt Zeewolf durch diese ganz eigene Atmosphäre zu fesseln. Ein gelungenes Action-Game mit einer ideenreichen Optik und intelligentem Gameplay, das sich von der Masse der Sprite-orientierten Ballerspiele abhebt.
Amiga Joker (Dec, 1994)
Das Gameplay ist also hochmodern, die Präsentation dagegen absolut veraltet: Auf Standard-Amigas ruckeln detailarme, ewig gleiche 3D-Landschaften träge vor sich hin; auf Zwischenbilder wurde komplett verzichtet. Echtes Flugfeeling kommt erst am A1200 oder mit Turbokarte auf, dann aber richtig: Wenn MG-Salven das Wasser aufwühlen, ein Feindheli gen Boden trudelt oder ein getroffener Panzer qualmt, explodiert und anschließend brennend liegenbleibt, dann sieht das schon recht ansprechend aus. Und toll anhören tut sich's dank jeder Menge Sound-FX und Musik im Titel bzw. nach Missions-Ende auch. Tja, und damit ist Zeewolf ein klarer Fall für strategische Aktionisten, denen die inneren Werte wichtiger als die Verpackung sind!
The One Amiga (Dec, 1994)
The graphic style of Zeewolf is its main selling point, although the targeting system can be a little bit clumsy, 'homing in' on dead targets. Asylum has been kind enough to enable you to restart a mission without the loss of a life (providing you have enough armour left), but the game's design means that you could spend 20 minutes completing a mission to 99 percent. Then should, say, a stray bullet kill one of your your hostages, that mission becomes 'uncompletable' and you're sent back to the beginning. Perhaps this adds longevity to the game, but I personally found it a pain. An 80 percent mark puts Zeewolf one percent below "extremely good. Top notch impressive." This gives the game justice for what it is; a decent strategy/shoot-'em-up, ultimately left down by its poor speed. Shame.
Amiga Power (Dec, 1994)
Zeewolf is fresh and different, and yet reassuringly familiar. It's explosive, violent, but also coolly detached, just like modern warfare. But I couldn't honestly recommend it to A500 owners as enthusiastically as I can to people with A1200s. On an A1200, overflying a frigate is a truly fulfilling experience; on a 500 it causes the screen to shudder horribly. That's progress, or something like that.
Génération 4 (Jan, 1995)
Assez simple d'accès, Zeewolf est entièrement en 3D. Le problème est que, sur A500, le jeu est trop lent pour pouvoir en profiter pleinement. Il vaut mieux y jouer sur A1200 pour être tranquille et apprécier à sa juste valeur un soft au demeurant sympathique. En revanche, il est tout de même dommage que le jeu n'ait pas bénéficié, dans son ensemble, d'une meilleure finition.