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58
ST Format (Mar, 1993)
Bubble Dizzy is a prime example of a super idea that sadly falls flat as a game. Your basic vertical-scroller, the twist in this game is that the bubbles pop after a random amount of time, tumbling you all the way back to the ocean floor. So, you have to guess when they're going to go, and just before they do, you have to hop onto another one. Unhelpfully, the bubbles appear randomly as well, so - yes - advancing through the level is more a matter of luck than judgment. There are ledges and friendly creatures you can jump onto for a breather, but acute frustration is likely to set in after you've fallen all the way back about twice.