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DescriptionThe sequel to Lionhead's open-ended god game, Black & White, attempts to offer more focused gameplay and larger scale. The player assumes yet again the role of a God and chooses if he will be Good, Evil or something in between.
As a deity that interferes directly with mortal affairs, the player will help his followers, the Greeks, survive and prosper in a mythical land. A good god will improve the city of his followers and eventually attract the inhabitants of neighbouring hamlets, be they neutral or even hostile. An evil god will recruit armies and conquer them.
The player once again has an animal avatar of his choice (between Lion, Ape, Wolf and Cow) which can be trained or left to its own devices. Its A.I. is much more advanced now and revolves around "lessons" learned. Each action it considers to do can be encouraged or discouraged by the player (by slapping or petting) so that a creature does something always/frequently, occasionally, rarely or never. The Creature can harvest, build, entertain, fight, specialize in one of these fields or just wander aimlessly, eat rocks and trees, gag and poop randomly. Depending on its alignment it will also eat or help villagers accordingly.
The divine being can also summon Miracles powered, as always, by faith. The ultimate goal is defeating the ruthless Aztecs by conquering or befriending the other two races (Norse and Japanese). The player also discovers three kinds of scrolls in the game. Gold ones are those that advance the plot, Silver ones are optional quests granting Tribute points which can be invested in buying new features and Bronze ones are tutorial scrolls.
- "黑与白2" -- Simplified Chinese spelling
- "Hei yu Bai 2" -- Simplified Chinese title
Part of the Following Groups
- Black & White series
- EA Most Wanted releases
- Genre: God game
- Green Pepper releases
- HUDless games
- Middleware: GameCODA
- Technology: amBX
- Theme: Giant monsters
|From God game to city builder, with a very unpleasant transition||Windows||Matt Neuteboom (989)|
|I'm sure it wasn't the developer's fault...||Windows||Indra was here (20891)|
|Not as good as 1, but still fun||Windows||Kiara Cunningham (15)|
|Sick of the guy upstairs not answering? Make a house call!||Windows||Kain Ceverus (34)|
|Game Informer Magazine||Windows||Nov, 2005||8.75 out of 10||88|
|Deaf Gamers||Windows||2005||8.7 out of 10||87|
|PC Powerplay||Windows||Oct, 2005||86 out of 100||86|
|Game Chronicles||Windows||Nov 09, 2005||8.3 out of 10||83|
|GameSpot||Windows||Oct 04, 2005||8.2 out of 10||82|
|Jeuxvideo.com||Windows||Oct 14, 2005||16 out of 20||80|
|Appletell||Macintosh||May 22, 2009||80|
|Games4Mac||Macintosh||2008||70 out of 100||70|
|4Players.de||Windows||Oct 12, 2005||70 out of 100||70|
|Macworld||Macintosh||Feb 23, 2009||70|
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DevelopmentPeter Molyneux says in the readme.txt of Black White 2 that the development of the game began on 12/02/2002 and it ended 1.254 days later (and more than 20,000 take away dinners later).
- Computer Games
- March 2006 - #5 Worst Game of the Year 2005
Related Web Sites
- Apple Games Article (An article discussing the Macintosh version of Black & White 2.)
Windows Credits (490 people)
413 developers, 77 thanks