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DescriptionIn Bounder, the player controls a tennis ball that constantly bounces on the screen.
The player has to move the ball around between two bounces so it lands on friendly areas like grass or the main hexagonal-patterned floor. If it lands on hazardous areas like spikes and sand, or hits the enemies which move around, one of the seven lives the player starts with is lost. There are beneficial squares though - arrows which keep the ball in the air longer or teleports which clear part of the game.
The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen.
Part of the Following Group
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|ASM (Aktueller Software Markt)||ZX Spectrum||Aug, 1986||9.75 out of 10||98|
|Zzap!||Commodore 64||Feb, 1986||97 out of 100||97|
|Amtix!||Amstrad CPC||Jun, 1986||91 out of 100||91|
|ASM (Aktueller Software Markt)||Commodore 64||Aug, 1986||9 out of 10||90|
|64'er||Commodore 64||Apr, 1986||13 out of 15||87|
|Computer and Video Games (CVG)||Commodore 64||Apr, 1986||8 out of 10||80|
|Happy Computer||Commodore 64||1986||68 out of 100||68|
|Commodore User||Commodore 64||Mar, 1986||60|
|Eurogamer.net (UK)||Commodore 64||Oct 26, 2007||6 out of 10||60|
|Happy Computer||Commodore 64||Mar, 1986||Unscored||Unscored|
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CompilationThe C16 version was only released in Compilations.
- Commodore Format
- January 1991 (Issue 4) – Listed in the 'A to Z of Classic Games' article (Great)