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In Bounder, the player controls a tennis ball that constantly bounces on the screen.

The player has to move the ball around between two bounces so it lands on friendly areas like grass or the main hexagonal-patterned floor. If it lands hazardous areas like spikes and sand, or hits the enemies which move around, one of the seven lives the player starts with is lost. There are beneficial squares though - arrows which keep the ball in the air longer or teleports which clear part of the game.

The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen.


Bounder Amstrad CPC A dangerous depth on the right
Bounder Commodore 64 Doing a long jump
Bounder ZX Spectrum Oops
Bounder Commodore 64 A little bonus game at the end of a level

Promo Images

Bounder Magazine Advertisement

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User Reviews

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Critic Reviews

Amtix! Amstrad CPC Jun, 1986 91 out of 100 91
ASM (Aktueller Software Markt) Commodore 64 Aug, 1986 9 out of 10 90
64'er Commodore 64 Apr, 1986 13 out of 15 87
Amtix! Amstrad PCW Feb, 1987 86 out of 100 86
Computer and Video Games (CVG) Commodore 64 Apr, 1986 8 out of 10 80
Happy Computer Commodore 64 1986 68 out of 100 68
Commodore User Commodore 64 Mar, 1986 3 Stars3 Stars3 Stars3 Stars3 Stars 60 (UK) Commodore 64 Oct 26, 2007 6 out of 10 60
Happy Computer Commodore 64 Mar, 1986 Unscored Unscored
Your Commodore Commodore 64 Feb, 1986 Unscored Unscored


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The C16 version was only released in Compilations.


  • Commodore Format
    • January 1991 (Issue 4) – Listed in the 'A to Z of Classic Games' article (Great)

Contributed to by Rola (8288), firefang9212 (74270), Martin Smith (75521) and koffiepad (10513)