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User Reviews

The Way of the Warrior PlayStation Zovni (10640)

Our Users Say

Platform Votes Score
PlayStation 40 3.7
PlayStation 3 Awaiting 5 votes...
PSP Awaiting 5 votes...
PS Vita Awaiting 5 votes...
Combined User Score 40 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PlayStationElectric Playground (Apr 19, 2004)
Bushido Blade is a classic. It's hard to imagine how terrifying it would be to face and be skewered by a master swordsman. Now with Bushido Blade you won't have to imagine.
PlayStationPlay Magazine (1997)
Bushido Blade is a stunning game concept, the open structure of the game and lack of energy bars are welcome additions to a genre which was frankly getting stale.
PlayStationGamersMark (Oct 22, 2001)
Bushido Blade is hands down my favorite fighting game, even beating out the slice of heaven on a CD that is Soul Calibur. The premise is this: You choose a feudal Japanese warrior. Each warrior has their strengths and weaknesses (girls are faster, but cannot use heavy weapons as proficiently). Choose a weapon from a selection of sabers, rapiers, broadswords, and hammers. Then choose a locale ranging from a cherry blossom grove, to a castle moat. After making the above selections, let the fighting begin!
PlayStationGameSpot (Nov 13, 1997)
Bushido Blade totally redefines the genre. Forget life meters, combos, and all that three-round rot. Here comes Bushido Blade, a straightforward fighting game that totally redefines the genre. Bushido Blade is a bold undertaking, but a remarkably successful one - it's fresh, unique, and could never have happened without today's technology.
PlayStationIGN (Oct 17, 1997)
The Japanese tradition of Bushido, or "the way of the warrior," goes back almost a thousand years, and was the guiding force in the life of a Samurai. It requires a strict adherence to a code of honor, a code that ends in either glory or ritualistic suicide.
PlayStationJoystick (French) (Apr, 1998)
En bref, Bushido Blade est une simulation très complète qui respecte les traditions samouraï et dont l'intérêt de jeu surpasse aisément Soul Blade, même si sa réalisation technique ne casse pas des briques.
PlayStationGame Revolution (Jun 04, 2004)
Overall, Bushido Blade is the kind of game that comes along only once in a long while. By pushing the boundaries of gaming , it has secured a warm spot in my jaded reviewers heart. We love to see companies try new things; there are just so many new things going on here that it's hard to want to go back. In a genre often lacking in creativity, Bushido Blademarks a turning point in game design. There is still a lot that can be done, but you should check this one out nonetheless
80 (Mar 02, 2012)
Bushido Blade fait partie de ces expériences uniques du jeu vidéo, que le grand public oublie hélas trop souvent. Proposant un bon challenge, une ambiance digne des meilleurs films de samouraï et un gameplay novateur même encore aujourd'hui, ce titre certes non dénué d'imperfections mais agréable à jouer a su marquer tous ceux qui s'y sont essayés.
PlayStationGame Informer Magazine (Jun, 2004)
Despite its dated graphics and a somewhat awkward control scheme, Bushido Blade achieves an ideal that few fighting games since have realized.
PlayStationNetjak (Sep 06, 2005)
The most I can say for Bushido Blade is that, despite the fact that I bought this PSX title in mid-1998, when I was a fresh-faced young lad in my freshman year of high school, it STILL gets pulled down every few months for some more play. Given that we live in an age where even most next-gen titles would be worthy of one playthrough, then a trip to the eBay listings (if that), that’s a pretty impressive accomplishment.
PlayStationMega Fun (Dec, 1997)
Bushido Blade ist ein Prüqelspiel mit zwei Gesichtern. Auf der einen Seite brennt diese streng fernöstliche Klingenschwingerei geradezu ein Feuerwerk an neuen Ideen ab, die zum Teil, beispielsweise ein tödlicher Treffer statt Energiebalken, richtungsweisend sein können, auf der anderen Seite weist das Gameplay gravierende Schwächen auf. Das größte Manko stellt die mangelnde Mobilität der Kämpfer dar. Den Schwertfuchtler in die richtige Position zu bringen ist nämlich eine recht hakelige Angelegenheit. Dem Gameplay mangelt es überhaupt, beabsichtigt oder nicht, merklich an spielerischer Dynamik. Wer also einen Arcade-Klopper à la Soul Blade erwartet, der dürfte schwer enttäuscht werden, Wenn bereits das wesentlich bessere Tobal No.1 den deutschen Spielern zu abstrakt war, räume ich diesem äußerst exotischen Beat ‘em Up hierzulande nur wenige Erfolgschancen ein.
PlayStationGamePro (US) (Nov, 1997)
If you're into a thoughtful, slower-paced fighting game, then Bushido Blade is for you. But if you prefer a few combos with you fisticuffs, you'll probably find this fighting game a barrel full of blah.
PlayStationEdge (May, 1997)
Cruel authenticity is the driving force behind Bushido Blade: energy bars are gone, a successful strike being able to maim or kill outright. Instead of lengthy wearying exchanges, most matches last scant moments. But how much long-term appeal can it truly claim to possess when one lucky press of a button can succeed over practiced expertise?
PlayStationVideo Games (Apr, 1998)
Eine Schwertkampfsimulation für Intellektuelle? Was nützen die ganzen Techniken und Specials und die weitläufigen Arenen zum Erkunden, wenn der typische Spielablauf so aussieht: Ihr rennt auf den Gegner zu und senst ihn mit einem gezielten Katana-Streich um. Basta, Sieg nach zwei Sekunden. Das ganze wiederholt sich dann noch ein paarmal, und in fünf Minuten seid Ihr durch das komplette Spiel. Höchst interessant, nicht wahr? Dabei hätten die Grundideen (Ego-Perspektive, unbeschränktes Gelände) durchaus das Potential zu mehr. Mal sehen, was Square damit im gerade in Japan erschienenen Nachfolger Bushido Blade 2 herausgeholt hat. Der Erstling vergrault auch den ambitioniertesten Schwertkampfjüngling mit grauenhaft einfallsloser Backgroundgrafik und extrem eckigen Charakteren.