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User Reviews

"Welcome to the world of Dragon Lance" -Raistlin Majere OlSkool_Gamer (102) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be -
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.7
Overall User Score (6 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore Format (Mar, 1992)
The game is massive, the plot complex and the opportunity to roleplay unmatched
Krynn is a vast improvement over the earlier games. Pool of Radiance had freedom and very little plot while Curse of the Azure Bonds had a good plot but little freedom. Krynn has both plus, as US Gold's Big Bob Malin succinctly puts it, 'lots of intrigue'. There are a number of sub-plots to draw you into the game - even a romance!
Zzap! (Apr, 1990)
Apart the fact that only one saved-game position is allowed per character disk, Champions Of Krynn is an excellent RPG featuring magic, puzzles, depth and a very large play area
All this merely scratches the surface of the game. For newcomers to the world of Krynn and the AD&D scene generally the game can be played on a fairly simple level similar to many other RPGs, but for the player who demands plenty of depth and accurate attention to detail Champions of Krynn will prove irresistible and totally addictive. The difficulty level allows steady progression through the game with new powers and monsters to be discovered at every turn.
Als Fazit kann ich also nur feststellen, daß CHAMPIONS OF KRYNN das bislang ausgereifteste und beste AD&D-Spiel aus dem Hause SSI ist! Diese Fantasy-Rollenspiel hat sich den ASM-Hitstern redlich verdient.
Compute! (Mar, 1991)
Champions is big enough to keep you occupied for months, but the problems are linear in nature - so you don't need to buy the clue book unless you're really stuck or you hate drawing maps. My hope for the AD &D series is that SSI continues what it has established with Champions of Krynn. This is the game SSI really set out to create from the start.
Der Schwierigkeitsgrad ist dabei nicht allzu hoch angesiedelt, neben der einstellbaren Monsterstärke und dem schon gewohnten Sound wird aber leicht aufgepeppte Grafik (vor allem in der 64er-Version!) sowie für PC-Besitzer erstmals Maussteuerung plus Kartensound geboten.
(page 19-23)