Kinetic Connection (Commodore 64)

Kinetic Connection Commodore 64 Loading screen


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In Kinetic Connection you are presented with an array of blocks on one of 16 MicroKinema (levels), which are split from a square grid. Pick up, rotate and place the objects to form a mystery image in the grid. You can display the actual image you are attempting to mirror, but your limited fund of time depletes more quickly while this is visible.

Puzzles can be broken down into between 4 and 96 pieces. Many of the MicroKinema are animated, which gives you clues as to what should be placed where, and which way up.

Quick thinking and creativity are the keys. The puzzles can be saved, and played alone or with a friend.


Kinetic Connection Commodore 64 How a balloon picture in small should look
Kinetic Connection Commodore 64 Level 2 adds animation, of a boat
Kinetic Connection Commodore 64 Loading screen
Kinetic Connection Commodore 64 Setting up the block sizes

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Alternate Titles

  • "きね子" -- Japanese spelling (Famicom)
  • "Kineko: The Monitor Puzzle" -- Famicom title

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Martin Smith (66869) added Kinetic Connection (Commodore 64) on Jan 22, 2007
Other platforms contributed by Игги Друге (46422) and koffiepad (10531)