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Child of Light is a role-playing game played as a 2D platformer with turn-based battles. The game is set in the fantasy kingdom Lemuria. The player controls the little girl Aurora, daughter of an Austrian duke, who dies on the night he marries a new wife. Although dead in the real world, she awakens in Lemuria and finds out she is being kept there by the Queen of the Night. To return to her father she must bring back the sun, the moon and the stars the queen stole.

Using the UbiArt framework previously used in the contemporary Rayman games, the scenery is painted in soft watercolours. Aurora can explore freely and as she learns to fly both horizontal and vertical directions can be travelled. Levels are filled with environment based puzzles usually centered around clearing obstacles and avoiding hazards. There are four large areas in total to explore. The game does not need to be completed in a linear order and it offers side missions next to the story missions as well as the ability to return to previously explored areas to discover new items. Early on in the story Aurora meets the firefly Igniculus who acts as her sidekick throughout the game. Controlled separately or cooperatively by another player, he is used to help solve puzzles by lighting up dark areas, trigger switches that react to light, stagger enemies to allow Aurora to pass, and he can pick up objects Aurora cannot reach as he is not bound by walls. Many other characters are encountered throughout the game and these will often join Aurora's party for support based on certain decisions and quests. Aurora and all characters in the game talk in verse.

Encounters with monsters and opponents take place in a separate screen and these are turn-based. Battles are fought through an Active Time Battle system similar to the one in some Final Fantasy games combined with a turn order where character portraits move along a bar. When these portraits reach the red section at the start of the final quarter an action can be selected, such as attacking, defending or using a spell. The type of action then determines the speed for the remaining part on the bar before it is performed and it is possible to interrupt those pending actions of the characters in that part for a strategic approach. Generally only two characters can be used, but it is possible to swap freely between the available ones. Igniculus also plays his part as he can hover over characters and activate abilities to slow them down or provide light healing to the party. Characters gain experience, level up and can progress through skill trees to gain new abilities. Fights later in the game feature more complex combat with (de)buffs, counters, specific weaknesses and Oculi stones that can be assigned to alter the character status. There are also various items that can help during battles, stored in a separate inventory.

Aurora's main statistics are HP (health) and MP (mana). These can be upgraded by collecting wishes, glowing globules on a ribbon that appear from flora. These also restore health and mana between battles, restore Igniculus abilities and can be picked up by Igniculus. After completing the game a new game plus can be played. The difficulty level can be heightened by speeding up the pace of battles.


Child of Light Windows Aurora uses ultimately powered-up light spell
Child of Light Windows Igniculus is useful for slowing down enemies
Child of Light PlayStation 4 Aurora meeting a Firefly
Child of Light Windows Early in the game you learn to fly freely.

Promo Images

Child of Light Screenshot
Child of Light Screenshot
Child of Light Screenshot
Child of Light Screenshot


Alternate Titles

  • "光明之子" -- Chinese spelling (traditional)
  • "光之子" -- Chinese spelling (simplified)
  • "チャイルド オブ ライト" -- Japanese spelling

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User Reviews

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Critic Reviews

IGN PlayStation 4 Apr 28, 2014 9.3 out of 10 93
Meristation PlayStation 3 Apr 29, 2014 9 out of 10 90 PlayStation 3 Apr 28, 2014 18 out of 20 90
Critical Hit PlayStation 4 Apr 28, 2014 8.5 out of 10 85 Wii U May 17, 2014 8 out of 10 80
GameOver (Greece) Xbox 360 Apr 28, 2014 8 out of 10 80
Gaming Age Xbox One Apr 28, 2014 B 75 PS Vita Jul 02, 2014 75 out of 100 75 Xbox 360 Apr 29, 2014 75 out of 100 75
Giant Bomb PlayStation 4 May 07, 2014 3 Stars3 Stars3 Stars3 Stars3 Stars 60


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  • The Game Awards
    • 2014 — Best Score/Soundtrack — Nominated

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Contributed to by Sciere (757870)