Cratermaze Reviews
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Platform | Votes | Score |
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TurboGrafx-16 | Awaiting 5 votes... | |
Wii | Awaiting 5 votes... |
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Critic Reviews
MobyRanks are listed below. You can read here for more information about MobyRank.80
WiiEurogamer.net (UK) (Aug 17, 2007)
Put it this way, I happily played through to level fifteen before remembering I was supposed to be writing about it as well, and that's always my handy litmus test for a game's instinctual appeal. Good old fashioned fun? Ain't nothing wrong with that.
70
TurboGrafx-16TurboPlay (Jun, 1990)
In Cratermaze you must guide your character through six different time periods ranging from a primitive era to space alien that make up 60 rounds of play. Each have their own characteristics and three difficulty settings: normal, difficult and expert. (You could say there are really 180 rounds.) Thanks to these many different settings, Cratermaze is fun for the whole family [rank in issue #5].
60
WiiNintendo Life (Aug 13, 2007)
There are similarities in this game to Bomberman ’93 on the Turbografx, except Bomberman is a far deeper game and offers an excellent multiplayer mode. It’s not to say that Cratermaze isn’t enjoyable, if you want a game you can just pick up and play for a few stages at a time you could do much worse than this.
40
TurboGrafx-16Electronic Gaming Monthly (EGM) (Apr, 1990)
Another game oriented to younger players. If you are a Lode Runner fan it could be of interest but the 60 levels offer little variety to hold a person's interest.