🕹️ New release: Lunar Lander Beyond

The Island of Dr. Brain

Moby ID: 1524

DOS screenshots

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Game title
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Introduction
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The entrance
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First screen
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Towers of Hanoi!
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Le Flamingoes!
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The mountain trail
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The botanical garden has a rather significant zoological aspect.
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Inside the volcano
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The village of robot natives features three language puzzles.
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The large hut
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Learn more about the workings of this particular elevator from the manual.
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The underground laboratory
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Here, in the gallery, your first task is to recognize the individual styles and masterpieces of these artists.
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The control room
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This screen shows the castle from the first game.
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Opening sequence - the sun is dawning over the island...
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...which, again, creates an opportunity for some "the same view at different times of day" screenshots.
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Another jigsaw puzzle with very curious and untypical tile shapes.
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The spectrum analysis puzzle
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The language puzzles: homonyms...
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...synonyms...
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...and antonyms.
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Save the game before this one and it turns to be a fun puzzle. However, it's harder for people used to the metric system who may have no idea how many quarts are in a gallon etc.
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The elevator - a very nice mathematical puzzle too.
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Program the robot, just like in "Castle of Dr. Brain". This time it works slightly different, but generally it's a puzzle well-known from the first game.
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Here's the top-down view of the labyrinth itself. Success! - the robot is just reaching for the first box.
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The genetics puzzle - breed a cyborg with the expected traits.
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A logic series puzzle in the steering room
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Tasks completed! The island turns out to be a huge ship...
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Title Screen (EGA)
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Gameplay (EGA)
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