Planetfall

aka: Planetfall - a science fiction story, Sole Survivor
Moby ID: 51

[ All ] [ Amiga ] [ Amstrad CPC ] [ Amstrad PCW ] [ Apple II ] [ Atari 8-bit ] [ Atari ST ] [ Commodore 128 ] [ Commodore 16, Plus/4 ] [ Commodore 64 ] [ CP/M add ] [ DOS ] [ Macintosh ] [ PC Booter add ] [ PC-98 ] [ Tatung Einstein add ] [ TRS-80 ] [ TRS-80 CoCo ]

DOS screenshots

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The beginning.
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Checking our inventory.
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A quick death. Don't mess with Ensign Blather...
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Meet the ambassador of Blow'k-bibben-Gordo, whose main export is Planetfall.
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Hm, guess it's time to abandon ship.
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Our escape pod is approaching a planet...
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Phew! A narrow escape!
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First contact with the native language.
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Exploring the complex.
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Found some tools!
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You'll have to eat and drink from time to time.
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Guess you'll have to do some repair work in this game...
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It is pitch black. You might be eaten by a grue.
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On the menu today: Red, green and blue goo!
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Say hi to Floyd!
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Nothing but a good night's sleep!
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You'll ride lots of elevators. Luckily Floyd is there to keep you entertained.
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Time for some shuttle car drivin'...
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Floyd also reacts to saving and restoring.
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After a while, you'll realize that you have contacted a disease. Hope you solve the game before you die.
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So they're using Windows on that planet...
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The library yields some useful information.
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The library computer also has info about the early Infocom adventures. (Floyd loved Zork!)
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The deadly Bio Lab -- and a courageous offer of brave little Floyd...
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Inside the computer: Found the cause of the malfunction.
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Fighting a killer microbe!
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Welcome to the Bio Lab, Vol. II...
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Chased by mutants! You only need to escape them to win the game. (Ha!)
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