X-COM: UFO Defense
DOS version
Exemplary game and my first turn-based strategy game...
The Good
Investigate UFO sightings, down the UFO and investigate the crash. Attack if the enemy is hostile.
In the case of X-COM, the enemy is always hostile. Locales range from city streets to small farms. The defense force? A small number of troops that the player can name and customize.
X-COM started the player off with a few characters to hire and a budget. As a result, it made gamers take special care of their troops with each mission while making the best of home base: researching aliens and their craft and other technology.
If you lost one of your more experienced (i.e. strong stats, attack points, etc.) troops on the field, that was it - you lost them for good.
The game also captured a very eerie atmosphere for a turn-based game. Sometimes a mission would involve exploring a farm in the pitch black of night, with only lights from the troops to see just a few feet around. I know others understand how startling it may have been to follow along a fence, turn the corner and then suddenly realize that a Sectoid was right in their face. Were there enough action points to do something else? ;)
A tense atmosphere and solid, turn-based gameplay were X-COM's staple features. The graphics are bright and colorful even for the duller more haunting missions. Randomly generated levels kept the game fresh every time.
The Bad
I never paid too much attention to the "base management" side of things as much as other players may have. I was primarily interested in the combat. Of course, this led to difficult missions because I wasn't researching enough or spending enough time on other base-related events.
The Bottom Line
X-COM is one of the forefathers of today's turn-based strategy games. Chances are that any of today's solid turn-based titles derive some inspiration from this game.
by James P. Wong (2402) on January 23, 2004