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Seaman

Moby ID: 5545

Dreamcast version

Frustrated and depressed.

The Good
A high-tech tamaguchi that comes with a microphone, Seaman asks you questions and parses your responses. It remembers everything you tell it, and alters its conversations accordingly. Some of the responses are insightful; others are philosophical; still others are funny.

The opening narration and ongoing commentary from Leonard Nemoy hits just the right note for the game.

There are little touches here and there that you wouldn't normally expect. For example, if you interrupt Leonard Nemoy's daily opening comments by hitting Start, he coughs, or sputters, or says "oh, well..." or something equally unexpected.

The Bad
Completely unannounced anywhere in the game or manual is that in-game time is drastically sped up from "saved game" time. I took a nap with the game unpaused, and when I woke up he was dead due to "lack of care". This is a direct contradiction from "saved game" time, where you can save the game and come back up to 3 days later and he is still alive, waiting for care. For having put a 2-month investment (real calendar time!) into the game, to say that I am a little frustrated and angry is a gross understatement.

The voice recognition is good for a console game, but not great compared to real world applications.

The Bottom Line
If you like tamaguchis, you'll like Seaman. Just remember to never ever leave the game unpaused!!

by Trixter (8952) on April 21, 2005

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