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Critic Reviews

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Consoles Plus (Aug, 2003)
... et 90 % pour les fans de la saga. Atari et Infogrames nous offrent ici un opus digne de ceux sur Nes et Snes. On adore !
PGNx Media (Aug 25, 2003)
This game was obviously made for the DBZ fan. There are a lot of references to the series that you don't really need to understand to play but it would make the game more enjoyable, I imagine since I'm not too big on DBZ. If you haven't watched a DBZ episode in your life, you won't really get the full value but its still a solid game. For DBZ fans though, this is a must have. It takes all the great parts from last year's best selling game, and makes it all better.
Worth Playing (Jul 14, 2003)
Overall, I had a great time with Dragon Ball Z: The Legacy of Goku, and considering I’m hardly acclimated with the cartoon series that should say something to prospective consumers who are just looking for some solidly entertaining RPG action. I was able to beat the game in around 10 hours, forgoing the majority of bonus areas and side-quests, though fans of the series will undoubtedly get quite a bit more mileage out of the game. Fans of the cartoon and RPGs in general would do well to pick this game up.
Diehard GameFan (Jul 19, 2003)
But here we come to the catch-22 of the game. As fun as it is, the game is primarily aimed at fans of the show. Those who watch the show on a regular basis probably have the game right now, and others who don’t watch will pass it up completely. For those who don’t watch the show, I advise you to rent it at least. It’s a surprisingly solid RPG, and with the story translated near flawlessly to game form, you won’t be missing anything important.
NintendoWorldReport (Jul 12, 2003)
Atari's second Dragon Ball Z game for GBA is a great improvement upon its inept predecessor. The controls and interface have been streamlined and upgraded, while the scope and execution of the storytelling are also much better. Yet, the series still has a long way to go before competing with the best of the adventure genre. Without the appeal and charm of its license, this would be little more than an average quest with an oversimplified combat system. Luckily, the great license fits perfectly with the game's design, lifting Legacy of Goku II out of the muck of mediocrity. Any DBZ fan will love this chance to interact with the series.
IGN (Jun 17, 2003)
With all the references made during the adventure, both subtle and obvious, the Legacy of Goku series was definitely made for the Dragon Ball Z fan. The casual gamer can definitely get the gist of the confusing storyline even with the unfortunate lack of character development, but it's clear that the developer's goal was to give the fanbase Dragon Ball Z games where players can go, "Hey, I remember that!" But even that said, the adventure design in Legacy of Goku II -- a far better game than last year's offering -- has enough going for it that it can actually grab non-fans into its storyline, possibly convincing players unfamiliar with the Trunks, Android, and Cell sagas to watch all 38 hours of the anime to get the full experience.
79 (Jul 03, 2010)
Como conclusión, Dragon Ball Z: El legado de Goku II es un juego que supera a su predecesor en todos los aspectos y de una calidad decente. Aún conserva algunos defectos en los gráficos y el sonido, pero la experiencia de juego ha dado un salto impresionante. Un juego recomendado para seguidores y detractores, ambos grupos lo pasarán bien si les gusta el género.
Game Chronicles (Jun 27, 2003)
Dragon Ball Z: The Legacy of Goku II while fun for anyone who plays is definitely targeted towards fans of the series. I picked up on several “insider” references and I’m sure I missed just as many. Hardcore fans of the show will no doubt be buying this game without question and you won’t be disappointed. Everyone else, you may want to rent first, but chances are you are going to enjoy this game just as much and probably become a new fan of the animated series.
GameSpot (Jun 17, 2003)
Even if you have just a passing interest in the Dragon Ball Z phenomenon, you'll probably enjoy what Dragon Ball Z: The Legacy of Goku II has to offer. The game's primary goal is to distill roughly 38 hours of TV episodes into 15 or 20 hours of hands-on gameplay, and it succeeds at doing so.
Meristation (Sep 09, 2003)
Es cierto que el juego ha mejorado bastante en muchos aspectos, y que se ve el esfuerzo que han desarrollado los programadores para subsanar errores del anterior juego. Han mejorado gráficos y jugabilidad, teniendo así un producto infinitamente superior al primero.
75 (Jul 29, 2003)
Ce Dragon Ball Z sera bien sûr beaucoup plus apprécié des fans du manga que des autres joueurs mais malgré cet état de fait, les rôlistes pourront se laisser prendre au piège par ce jeu mignon comme tout, prenant et pourvu d'une bonne durée de vie. Il ne reste plus qu'à attendre maintenant un probable troisième épisode. Entre la partie Boo, la saga Great Travel et les OAV, nul doute que Atari trouvera matière à poursuivre l'aventure Dragon Ball sur GBA.
Legacy of Goku II is an interesting study in how to simultaneously do everything right and wrong in a sequel. Fans of the cartoon series were happy that Atari (née, Infogrames) so closely mimicked the world they love in the first GBA game, and that attention to detail is certainly back. The rest of the planet, however, will surely groan when they find out that Legacy’s most aggravating trait – its combat – is also making a return.
Game Shark (Apr 27, 2004)
Overall, Dragonball Z: The Legacy of Goku II is a great addition to your GBA library. There are plenty of elements here to satisfy any hardcore fan as well as make this an enjoyable adventure for all the newbies out there. Let's just hope Dragonball Z: Taiketsu is shown the same attention to details as in Legacy of Goku II. Great Job Atari!
GameZone (Jun 27, 2003)
Biting into Dragonball Z: The Legacy of Goku II for the first time is not unlike eating a fried drumstick. It has a tasty, crispy coating (the first half hour), an unpleasant layer of fat (the second hour) and delicious dark meat underneath (the rest of the game).
N-Zone (Jul 09, 2003)
Eines ist sicher: Dragon Ball Z-Fans, die bereits mit Begeisterung die Fernsehserien verfolgt haben, werden sich bei diesem Spiel bestimmt sofort heimisch fühlen. Auch der erweiterte Umfang des Spiels fällt positiv ins Gewicht. Mir persönlich hat vor allem die passende musikalische Untermalung gefallen. Von einem Hit ist dieses Spiel allerdings noch weit entfernt.
Atari hat das Spiel im Vergleich zum Erstling in jeder Hinsicht erweitert. Nur nicht in Sachen Gameplay. Zwar dürft ihr nun im Laufe des Spiels als Goku, Trunks, Vegeta, Gohan und Piccolo antreten, unzählige Maps erkunden und neue Specialmoves ausführen, doch das alles verläuft noch immer zu linear. Ohne Frage, Freunde der Serie werden das Modul verschlingen, neutrale Spieler hingegen werden schnell gelangweilt sein, denn ohne Begeisterung für die TV-Serie zündet der Titel nicht.
Legendra (Sep 01, 2007)
Un soft mieux conçu que son prédécesseur en tous points (ce n'était pas très dur), sans non plus approcher les hautes sphères du RPG. On a affaire à un jeu divertissant pour les fans et les autres.
GamePro (US) (Jun 17, 2003)
Atari and Webfoot give the world’s most famous anime license another action/RPG go. What will another year get them? Just when you thought Earth was safe from alien destruction, along comes some guy from the future with news of two inhumanly powerful androids due to come in a few years. You train and train, but they still destroy your team without a second thought, and now some guy named Cells about to blow up the entire planet. Being a Z Warrior just isn’t worth the trouble sometimes.`