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User Reviews

Putrid game on all levels NES Multimedia Mike (19999)
Hand to hand combat with a dragon?'s your funeral DOS Indra was here (20912)

Our Users Say

Platform Votes Score
Amiga 9 3.0
Amstrad CPC Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 5 3.0
DOS 16 2.6
FM Towns Awaiting 5 votes...
MSX Awaiting 5 votes...
NES 15 1.3
PC-88 Awaiting 5 votes...
PC-98 Awaiting 5 votes...
SEGA Master System 6 3.1
ZX Spectrum Awaiting 5 votes...
Combined User Score 51 2.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari STGénération 4 (Dec, 1988)
Le système de jeu est merveilleux et le fait de retrouver exactement la saga des Dragonlance a été pour moi une excellente surprise. Le seul reproche à faire (il est tout petit, tout petit, tout petit) serait que plus de monstres, sorts et objets auraient été les bienvenus.
Amstrad CPCAmstrad Action (Oct, 1988)
An excellent game from US Gold. It's been well worth the wait.
The game task isn't as long-lasting as Dungeon Master but it has much more instant appeal. The role-playing aspect can definitely be improved upon the future releases, but it's an auspicious start for official AD&D games.
The initial set-up procedure is diabolical, but you only have to do it once. The graphics and animation are attractive, again even in CGA.
ZX SpectrumCrash! (Mar, 1989)
A great conversion of an interesting and enjoyable fantasy roleplayer.
Atari STComputer and Video Games (CVG) (Oct, 1988)
HOTL is the best ST game I've ever played, even beating my old favourite, Captain Blood. Any game that can keep me up to 4 o'clock in the morning has to be worth checking out. Wouldn't you agree?
Atari STThe Games Machine (UK) (Nov, 1988)
Nevertheless, Heroes of the Lance has its attractions, offering the challenge of a good combat game and at the same time emulating one of the most popular aspects of an extremely comprehensive RPG. The compulsion to explore is rewarded by changes in graphic style, additional traps, new monsters to kill and special rooms to enter. A good deal of satisfaction is to be gained from reaching new areas and smashing skulls en route.
Atari STASM (Aktueller Software Markt) (Nov, 1988)
Auch wenn HEROS OF THE LANCE‚ was Komplexität und Spielwitz anbelangt, nicht mit einem Spiel wie Dungeonmaster mithalten kann, so zieht es einen doch für längere Zeit in seinen Bann. Es ist somit sowohl Einsteigern als auch fortgeschrittenen Abenteurern uneingeschränkt zu empfehlen.
Commodore 64Commodore Format (Dec, 1991)
Not the most enjoyable beat 'em up but one that should keep the fantasy fans drooling now that it's a quarter of its original price.
SEGA Master SystemSega Force (UK) (Jan, 1992)
Heroes is an interesting hybrid, but not particularly successful. It's got an arcade perspective, but there isn't much arcade action, just a lot of walking around. It's not a bad game, just a bit dull and disappointing. Newcomers to D&D might find it a simplistic introduction to the subject though, and the challenge is certainly impressive for a console game.
Commodore 6464'er (Oct, 1989)
Da die Anleitung keine taktischen oder allgemeinen Tips für AD&D-Einsteiger enthält, werden sich diese einige Zeit in das Spiel einarbeiten müssen. Hat man sich dann etwas in das Spiel hineingearbeitet, kann man diesem durchaus Erfolgserlebnisse abgewinnen.
Atari STPower Play (Nov, 1988)
Technisch sind die Helden der Lanze wohl nicht ganz auf der Höhe: Das Scrolling ruckelt und die Animation der Gegner läßt es an Geschmeidigkeit fehlen. Unangenehm sind auch die häufigen Disketten-Zugriffe beim Wechseln der Spielfigur. Die Steuerung reagiert ein wenig zu langsam, und besonders nervig ist, daß man stets einen Finger auf der Space-Taste haben muß, um schnell an die Menüs ranzukommen. Beim Spielprinzip haben sich die Programmierer aber viel Mühe gegeben. Es wird zwar hauptsächlich gekämpft, aber Fallen, magische Gegenstände und Zaubersprüche sorgen für Komplexität. Die ständige Kämpferei bei diesem Action-Adventure ist ganz schön langwierig und - wenn man diese Art von Programm nicht sonderlich schätzt - auch recht langweilig.
AmigaThe Games Machine (UK) (Mar, 1989)
Amiga Heroes is a straight-forward conversion which has made no effort to improve the lurching scrolling, poor sound or slow animation of its predecessor. Technically, the game takes a significant step backwards.
ZX SpectrumThe Games Machine (UK) (Mar, 1989)
On the Spectrum, things are a little better, if only because the potentially horrendous use of colours is absent. Scrolling is fair, animation forgettable and combat amounts to two matchsticks feebly tapping one another. The fact that there's very little difference between the Amiga and Spectrum version loses the game its credibility.
SEGA Master SystemPlay Time (Mar, 1992)
Die Grafik ist akzeptabel, Animation und Steuerung lassen zu wünschen übrig. Es stehen Euch ein paar magere Magier- und Klerikersprüche zur Auswahl, die grafisch im Kampf dargestellt werden, jedoch auch nicht vom Hocker reißen. Der Kampf bietet jedem Actionfreak zu wenig, dasselbe ist über die fast nicht vorhandenen Rollenspielelemente zu bemerken. Leider kein großer Erfolg, spricht es doch weder die Action- noch Rollenspieler richtig an. Schade!
SEGA Master SystemVideo Games (Feb, 1992)
Die wabernde Steuerung verhindert schnelle Reaktionen im Kampf, die Grafik ist schluderig umgesetzt und wird der Hardware keinesfalls gerecht.
NESGame Freaks 365 (2006)
Though Advanced Dungeons & Dragons: Heroes of the Lance was something of a novelty when it first came out, it wasn't a very good novelty and disgusted many fans back in the day. Why anyone would want to try to port this when there were a few other D&D games more worthy is beyond me, they could have perhaps, you know, fixed it instead of using the awkward arrangement that caused problems originally. Even more disappointing is how much the programmers sidestepped the NES' capabilities and let loose something that looks and plays so terribly, especially when one considers that this was the heyday of some really important titles. Surprisingly, this game has a cult following of weirdos that talk in old english and pretend they take it seriously, but there's a reason they started to do so and if you play it you'll find out why. Serious gamers stay away, but anyone who's in the mood for a laugh may want to check it out. I'm not being serious.
Amstrad CPCThe Games Machine (UK) (Mar, 1989)
The Amstrad brings the bad: use of colour is limited to the extreme, basically consisting of pink and grey (very Habitat). Game-speed is fast, but this is due to the machine only having to move poorly animated single colour midgets around.
Commodore 64Power Play (Aug, 1989)
Nun gibt's die Helden der Lanze auch auf dem C 64. Leider sind aus den wohlgestalteten 16-Bit-Heroen mickrige, klumpige und häßliche Figürchen geworden. Nur der Hintergrund sieht ganz passabel aus. Am Spielprinzip hat sich gar nichts geändert: Es bleibt beim Steuern von acht Charakteren durch den einen Tempel voller Monster. Ärgerlicherweise ist die Steuerung ziemlich mies ausgefallen und die Sprites bewegen sich derart langsam, daß der Spieler von leichten Schlafanfällen geschüttelt wird. Durch die verkorkste Steuerung wird das Programm streckenweise extrem schwer. Finger weg von dieser Umsetzung.
Commodore 64Commodore User (Jun, 1985)
Blocky sprites move around against a blocky backdrop. The sound effects are pretty bad too. Even the digitised pics at the bottom of the screen leave at lot to be desired. The feel is sloppy, the game is tedious and there is none of the atmosphere generated on the Amiga. Let's hope it's only a hiccup.
NESHonestGamers (Mar 19, 2005)
Make no mistake, this is bad game – this is a terrible game – but it’s also playable, and that’s enough to make it a step up from a lot of other crap on the NES. It’s certainly a considerable improvement over the one on the Master System, which looks a lot nicer but manages to be the digital equivalent of laying your hand flat on a table and then repeatedly striking it with a hammer. The final boss in particular is the most pathetic thing I’ve ever seen unless you somehow lost the blue crystal staff, in which case you’ll find yourself forced to start over from the beginning. Ah yes, it’s the perfectly villainous conclusion to a villainous tale of torture and deceit! But don’t feel too bad; after all, the maze is so pathetic that if you actually bother to map it out you’ll find that you can finish this game in less than twenty minutes – thirty minutes tops. There, you see? That’s another thing in its favor. If something can’t be any good, I figure it should at least know when to quit.
Simplistic as it may seem, the battle system is one of the worst aspects of the game, as the hit detection is so poor that it’s nearly impossible to inflict any damage. Even worse, the controls are extremely dodgy, making it difficult to position yourself correctly to attack. Furthermore, the graphics lack any sort of variety, consisting of the same indistinct gray corridors throughout the game, while the music and sound are both bland and repetitive. One of the worst games of its kind.
NESJust Games Retro (Jun 29, 2003)
You know kids, being a JGR reviewer isn't all giggles. I mean it's true, you get to review games and make sarcastic, biting comments about them, and then people will come along, read your stuff, and laugh with you. But we here at JGR also do retro gamers a big fat favor sometimes, almost like community service. Those are the times when it's not so fun to review games - times when you have to hold your breath and dive right in to the toxic sinkhole that makes up a large majority of released games. And somewhere, in the middle of that sinkhole, atop a throne of pain, sits Heroes of the Lance, surveying its kingdom as one of the worst games ever made.
Atari STComputer Gaming World (CGW) (Dec, 1988)
Heroes of the Lance is a quality product that will leave most players with the strong conviction that TSR selected the right company to produce the computer versions of AD & D products. DragonLance fans are not the only group that will be impressed. If you like an action/strategy blend in a fantasy game, this product is for you.
0 (Jan, 2011)
The graphics are of an Atari standard, which isn’t something one would expect for a NES game published in 1991. Music is tolerable, surprisingly, but it doesn’t soothe your soul when you’re trying to slay some old curmudgeon because he’s kicking your Achilles tendon and draining your Burrfoot blood. Heroes of the Lance is suited for the patrons of the late-night S&M bars in downtown L.A.. If you enjoy code words and pain, Tasslehoff will be waiting.