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DescriptionJane's Combat Simulations: IAF - Israeli Air Force is a multi-aircraft simulator. It was developed by real-life IAF pilots, and features terrain with true elevation, made by using satellite data. As with other titles using the Jane's license, the focus of the game is in creating a realistic and believable military aircraft simulation. Hence, the game's controls and mechanics are elaborate. It is also possible to give basic commands to wingmen, if they are present. While waypoints and refueling can be managed by the aircraft's autopilot, all such maneuvers can be done manually.
IAF is based on 7 different fighters and bombers of the Israeli Air Force: F-4E Phantom II, F-4 2000, F-15 2000, F-16D Fighting Falcon, Lavi ATF, Kfir C-7, and Dassault Mirage III. In game modes other than the campaign, the MiG-23 and MiG-29 are also available to the player. Each aircraft performs differently and is meant for different tasks, and can be seen from the cockpit (with 2D and 3D views available, and the possibility to look around from the pilot's perspective), from the outside (in a behind view or one of the cinematic views), or with just the HUD visible.
The game has six campaigns, three of which are historical (Six-Day War, Yom Kippur War, and the Lebanon War), and the other three (Syrian, Iraqi, and Lebanese Fronts) being fictional and set in a hypothetical future. The player's progress and rank is recorded in their profile, with each mission's success or failure affecting their score. Scoring itself can be changed by setting various difficulties and "aids", with AI help removing score percentages but making the game easier for newcomers.
Aside from the campaigns, there are preset single scenarios, as well as a quick mission editor which the player can use to manually set the parameters of a desired air-to-air skirmish (whereas the campaigns have both air-to-ground and air-to-air missions). There is also a Scramble button in the main menu, which randomly picks a mission from a small mission pool and puts the player in a random plane. IAF has a multiplayer mode available via LAN and JanesCombat.Net (which has since been discontinued).
Finally, the signature feature of Jane's-licensed games is the in-game encyclopaedia, which is present in IAF and lists and describes in detail not only the aircraft the player can pilot or shoot at, but also all other objects that can be encountered in the game, as well as missiles that aircraft can be armed with.
There are no promo images for this game
- "以色列空軍" -- Traditional Chinese spelling
- "以色列空军" -- Simplified Chinese spelling
- "כוכב כחול: סימולטור הטיסה - חיל האויר הישראלי" -- Hebrew spelling
Part of the Following Groups
- Aircraft: F-15 Eagle
- Aircraft: F-16 Fighting Falcon
- Aircraft: F-4 Phantom II
- Aircraft: MiG-23 Flogger
- Aircraft: MiG-29 Fulcrum
- EA Classics releases
- Historical conflict: Arab-Israeli conflict
- Jane's Combat Simulations
- Jane's Combat Simulations Fighters series
- Setting: 1960s
- Setting: 1970s
- Setting: Middle East
|One of the few about IAF||darkpilot (1003)|
|Gameplay (Benelux)||Nov 02, 1998||90 out of 100||90|
|Hacker||Oct, 1998||88 out of 100||88|
|GameStar (Germany)||Oct, 1998||86 out of 100||86|
|PC Action (Germany)||Oct 21, 1998||86 out of 100||86|
|PC Gamer||Dec, 1998||83 out of 100||83|
|Gamesmania.de||1998||80 out of 100||80|
|Computer Gaming World (CGW)||Dec, 1998||80|
|Power Unlimited||Oct, 1998||7.6 out of 10||76|
|PC Games (Germany)||Oct 07, 1998||68 out of 100||68|
|Topic||# Posts||Last Post|
|Jane's IAF modders||1||sliver webidfaf (21)
Aug 05, 2012
|multiplayer session||1||sliver webidfaf (21)
Aug 05, 2012
DevelopmentIAF was developed by actual Israeli Air Force personnel (on reserve duty). The developer, Pixel, is based in Tel Aviv, Israel.
ExtrasThe main game release comes on 2 CDs. One CD is the game and second is IAF 50th Anniversary CD-ROM
Related Web Sites
- Pixel Multimedia IAF web page (Pixel Multimedia IAF web page. Looks like abandoned now)
Kasey Chang (4608) added Jane's Combat Simulations: IAF - Israeli Air Force (Windows) on Dec 02, 2000
Credits (110 people)
100 developers, 10 thanks