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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 2.7
Gameplay How well the game mechanics work and the game plays. 2.7
Graphics The visual quality of the game 3.0
Personal Slant A personal rating of the game, regardless of other attributes 2.7
Sound / Music The quality of the sound effects and/or music composition 2.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.0
Overall User Score (6 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
MikroBitti (Feb, 1994)
Jos pelin idea kiinnostaa, on Kronolog tutustumisen arvoinen. Pelisysteemi ei ole kehuttava, ja se saattaa karkoittaa parempiin systeemeihin tottuneet. Juoni on kuitenkin sen verran vahva, että kärsivällisyys palkitaan.
PC Joker (Jun, 1994)
Die über 70 Locations des Games sind größtenteils von Hand gezeichnet und mit liebenswerten Details ausgeschmückt, ebenso eindrucksvoll ist die von viel Digi-Sprache durchsetzte Soundkulisse. Daß dieses höllische Adventure trotzdem relativ wenig Spaß macht, liegt an der grauenhaften Maussteuerung, die millimetergenaue Präzisionsarbeit erfordert, und den quälenden Zwangspausen. weil für jeden Schnickschnack nachgeladen wird. Die Motivation köchelt hier also auf Sparflamme, selbst wenn sich die unbestritten ausgefallene Story bei der Verkaufsversion in komplett deutschen Screentexten entfaltet – schade.
PC Zone (Jun, 1994)
Would I buy it? No, most definitely not. Red Hell just has far too many problems for it to be any fun. Despite the fact that it has tons of digitised speech, 70 locations to explore and lots of fiendishly clever puzzles. I still wouldn't give it the time of day. The control system will drive you berserk, reloading every five minutes because you're dead will frustrate you to the point or distraction, and messing about in the maze for ages will introduce you to some extremely colourful language you didn't know you were capable of uttering.
Auch was die Puzzles anbelangt, wird weniger auf revolutionär Neues als vielmehr auf Altbewährtes gesetzt. Schalter bedienen, Geheimtüren finden, alle Aktionen abhandeln, bevor sich im nächsten Bild was tut: Gute traditionelle Adventure-Kost eben, mit der man gut leben kann, die aber keine Oscars verdient.
Adventurearchiv (Jul 29, 2003)
The story is really something different. Nevertheless although so interesting designed, I was missing something. We become acquainted with a set of persons during the game and get curious about their fate with all the suggestions made. But we're finally left in the dark about them, which is rather unsatisfactory. The abrupt end after a detailed developed background story and rising suspense lets assume, that the developers were missing time and money sometime. Anyhow I had wished me another 'reward' for the drudgery. Drudgery because of the controls and dead ends and rather boring and lengthy repetitions of game sections.
A potentially ace adventure totally spoiled by poor mechanics and a lack of playtesting.
PC Review (UK) (Jun, 1994)
Give us a break! Red Hell is aptly named. It features some Reds and it's pure hell to play. Enough said.
Kaum zu glauben, was für einen Unsinn sich Programmierer ausdenken können. Die sogenannte "Spekulation", was wäre, wenn die Russen den Zweiten Weltkrieg gewonnen hätten, ist Nonsens - schließlich gehörte die Sowjetunion tatsächlich zu den Siegermächten. Die Begründung, daß die Russen mit Hilfe einer gestohlenen amerikanischen Zeitmaschine das Atombomben-Monopol an sich rissen, paßt nicht zum ansonsten betont realistischen Background. Allen künstlerischen Freiheiten zum Trotz: Solch´eine Handlung erzeugt bei mir Sodbrennen.
Score (Aug, 1994)
Grafika ani zvuk nestojí za řeč, příběh točící se okolo Rusáků kazí skutečnost, že tato hra se původně jmenovala Kronolog a byla zaměřena na fašismus. Hákové kříže byly překresleny na ruské vlajky jen proto, aby se hra líbila i v Německu. ... Ovládání Kron..., pardon Red Hell je neskutečné. Nejdříve si budete myslet, že váš zrak možná není úplně v pořádku, že vaše myš stávkuje nebo snad jen, že máte špatnou karmu. ... Dám vám jednu moc dobrou radu. Až vám někdo nabídne hru Red Hell, okamžitě si ji kupte a doma ji spalte. Učiníte tak dobrý skutek, protože snížíte počet obětí téhle příšernosti. A až uvidíte, že Kronol..., vlastně Red Hell někdo hraje, vezměte nůž a ... pak už to půjde samo.
Compute! (Aug, 1994)
But just as the intriguing script draws us into the story, the game's outdated graphics and clumsy user interface push us back. While most new adventures step boldly into photorealistic worlds of digitized multimedia, this game remains firmly entrenched in the past with stiff cartoon characters and flat backdrops. Although the game feigns a 3-D environment by allowing characters to walk from foreground to background, the effect is hindered by awkward movement around objects. Likewise, the user interface is remarkably unintuitive, requiring a whirlwind of relentless mouse clicking to move, talk, touch, look, or manipulate onscreen objects. This is a game that cries out for CD-ROM treatment, if only to retrieve the 19MB required for hard drive installation. On the bright side, the game features voices for characters and some pseudo full-motion video clips during character conversations.
There's plenty more to criticize about Kronolog: graphics that range from decent to rotten; endless, hard-to-access text files on your Personal Information Manager; and the fact that all conversations are of the non-interactive, sit-back-and-watch variety. Add the occasional program crash, an ugly color scheme, a poorly devised plot (your character is trying to save his son, but he is still missing at game's end), and the regrettable cockroach-eating scene, and you've got a game that might have been used as a Gestapo interrogation device. This game is exclusively for masochists, and only uncritical, historically myopic ones at that.
High Score (Nov, 1994)
Red Hell är klumpigt, det är omodernt, det är fult och problemen är totalt talanglösa - antingen helt uppenbara eller så långsökta att ingen utom möjligen programmerarna själva vet svaren på dem.