The episode starts with a short recap of the previous events, customized for each player based on the decisions they took in the previous ones. At the end of the previous episode Max traveled back the furthest in time she ever went and now faces the consequences of the choices she made. The initial part of the episode is based around that decision, which one of the two timelines she wants to live with. After that the focus is back on Nathan Prescott, his family, their influence and how this is tied to the events and the disappearance of Rachel Amber. Some scenes can only be played if they follow a choice made in the previous episodes. If another path was chosen, those scenes are not part of the gameplay. Some familiar locations return such as the school, the dormitories and the junkyard, but there are also new ones such as a barn, the beach and the Vortex Club party in the school's swimming pool. After the strange phenomena of the previous episodes, the looming eco-disaster is furthered through the appearance of two moons.
The gameplay is identical to the previous episodes with the time rewinding mechanic, important and minor choices and the way she can interact with people. There is a new page with locations in her book, optional photos to take and her diary is furthered based on the decisions. The focusing technique from the previous episode returns. In this episode there is an elaborate puzzle where a very large amount of clues on a board need to be matched to progress. There is also an encounter with a complex conversation branch and different outcomes with a lasting impact.