Airwolf Reviews (NES)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 1.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 1.6
Graphics The quality of the art, or the quality/speed of the drawing routines 1.6
Personal Slant How much you personally like the game, regardless of other attributes 1.8
Sound / Music The quality of the sound effects and/or music composition 2.1
Story / Presentation The main creative ideas in the game and how well they're executed 1.7
Overall User Score (10 votes) 1.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Player One (Sep, 1990)
Airwolf est un bon jeu. Son côté simulation (repérage sur la carte, ravitaillement...) le rend moins monotone que la plupart des shoot 'em up en 3D. En plus, Akklaim a vraiment compris l'esprit de la série TV, on peut juste lui reprocher sa facilité (crevette est arrivé au sixième niveau en une demi-heure) mais il y a suffisamment de missions pour vous occuper pendant longtemps. "Hawk à la base. J'y retourne!"
Tilt (Jul, 1990)
Airwolf est un shoot-them-up assez prenant, mais qui souffre de quelques défauts. En effet, l'action est assez répétitive et l'hélicoptère n'est pas très maniable. Et puis, les habitués de ce type de programme risquent d'être gênés par les commandes inversées.
What a disappointment! Level after level of the same exact thing. The advanced levels are much harder than the early ones. The fighting sequences aren't impressive, nor difficult. Airwolf just goes to show that great names don't always mean great games.
The game experience amounts to blasting rapidly and wildly from target to target, with nary a semblance of strategy while trying to fly to mission objectives. The required mini-games are also almost insulting in their simplicity, and seem to have been added just to have something different to go along with the rest of the tiring experience.
Again, I have another puzzle to figure out. Why does it seem that the US market received such crappy versions of games? The Japanese version of Airwolf is actually quite enjoyable, but this, this is just worthless. If you're looking to see what a really crappy flight-sim looks like, check it out. Or, if you want to see some poor programming, look no further. Airwolf will not fail to please you in this regard and bore the hell out of you.
Power Play (Mar, 1990)
Der Film-Hawk kann ansausenden Raketen elegant ausweichen oder sie abschießen; der Airwolf Im Spiel trifft entweder nicht oder lenkt sich wie ein vollbeladener Truck mit plattem Reiten auf Glatteis. Schnell sind die drei Leben weg. Da im Spiel auch sonst keine weiteren Überraschungen auftauchen, sollte man sich für das Geld lieber eine Airwolf-Video-Kassette kaufen. Da hat man mehr Action. Für das miese Spiel gibt‘s jedenfalls die ‘Power-Gurke‘.
The logical thing to do would have been to translate better (though still ridiculously difficult) Japanese NES Airwolf game. That one followed (and improved on) the arcade version by offering the horizontal view, a nice selection of weapons, and that all important show theme during gameplay. It makes even less sense when you consider Airwolf was cancelled two years prior to this Acclaim mess. It may not be a well-known 80's TV show, but it deserved far better then this.
Just Games Retro (May 31, 2003)
Once upon a time in the 80s, there was a government of a certain large western power. This government decreed that to meet the stringent demands of modern warfare, a new weapon must be crafted - the Mach 1 plus attack helicopter, codenamed Airwolf. The man asked to test this finely crafted Ferrari of air superiority is Stringfellow Hawke, who loves his new toy so much that he decides to use the chopper to make a getaway, and then keep it for himself. Yes, Stringfellow Hawke stole Airwolf, but I doubt you'll find any beta testers of the Airwolf game with copies they snuck out from Acclaim. In fact, if anyone stole this game, chances are excellent that they tried to bring it back.
0 (Jan, 2011)
Instead of violent video games, games like Airwolf should be the ones that are put on trial in Congress. How can our government allow Acclaim to sell this trash to consumers, charging fifty-to-sixty bucks (inflation, you know) for a game that contains no gameplay? This is the real outrage, not pixelated dismembered limbs.