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Certainly there are better beat-em-ups for your NES, but I can’t remember a series that started out so crappy, became even crappier, before improving dramatically for the final installment. Paul and Vince should be proud. Not only is their Florida nightclub flourishing, but they completed their trilogy of adventures by saving the President’s daughter and destroying a third-world nation – all without a shirt. You guys have earned the adjective “ikari.”
Although Ikari III is somewhat repetitive and flawed in places, it is the "best" Ikari game for the system (well, the first two are plain awful).
Difficulty is high, with the possibility of one-hit deaths
prevalent, regardless of having a health meter. Thankfully, the
series tradition of continuing after death still exists here. The action
may come at a quick clip at times, but that doesn’t necessarily
mean that it is interesting to engage in.
The graphics are noticeably cleaner than previous Ikari games, with more lifelike characters that appear less pudgy. The awesome first stage looks spectacular with its green jungle scenery and sparkling blue water, but after that you have to forge through endless warehouse stages! What's the deal with that? Ikari 3's soundtrack is also lackluster. Unlimited continues are provided, perhaps in response to the overwhelming difficulty of the previous games. I think it's safe to say that Ikari Warriors 3 is my least favorite chapter of the trilogy.
The first two games of this series were good games for their times and I had high hopes that the third would be even better. Unfortunately it is only about as good as the previous games and it just isn't enough considering how far games have come in just a year. Only average.