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Pool of Radiance

aka: Pool of Radiance: A Forgotten Realms Fantasy Role-Playing Epic, Vol. I
Moby ID: 502

[ All ] [ Amiga ] [ Apple II ] [ Commodore 64 ] [ DOS ] [ Macintosh ] [ NES ] [ PC-88 ] [ PC-98 ] [ Sharp X1 ]

Critic Reviews add missing review

Average score: 62% (based on 6 ratings)

Player Reviews

Average score: 3.0 out of 5 (based on 11 ratings with 2 reviews)

Criminally unknown NES gem

The Good
Pool of Radiance offers fantastic, challenging game play. It's one of the best AD&D games, and, along with Baldur's Gate, was instrumental in the development of Western RPGs. With a large number of quests and a large world to explore, you can easily sink many hours into this game, but unlike many Japanese-style RPGs, it never becomes a mindless grind-fest.

Once you clear the Keep, you can take a boat out into the overworld and the game becomes very non-linear. The story progresses through quests assigned to you from City Hall, and many of these are pretty interesting. They usually go well beyond fetch quests and may have multiple ways to complete them.

Dungeons are in 1st person, like Wizardry, must most areas have an Area map (use the Area command) that will make things much easier. In a few tricky areas, you'll need to break out the graph paper. Battles take place in 3rd person on a tile-based board. There's actually considerable strategy to how you fight. Hold spells like Sleep and Hold can be used to swing the battle in your favour.

This version feels more streamlined than its PC counterparts. Battles are smaller and more manageable and the addition of music adds to the experience. The menus and controls have been mapped very well to the NES's controller and you'll hardly know that this was originally a PC game. This is certainly a port done right, taking advantage of the system's strengths and modifying the game to address its weaknesses.

The Bad
There are a few spells that are buggy or don't seem to do anything. Some parts of the game are notoriously difficult until you gain some levels and get more powerful weapons. Since you can save anywhere, this invites the player to save before difficult battles and reset after poor level-ups, getting slain, level-drains, etc.

Randomly generated creature dungeons on the world map were removed in this version due to space constrains. The quest journal, a physical book that came with the PC game and was referred to in the game, was not utilized (though a few parts of the game erroneously refer to it)

The Bottom Line
An excellent Western-style RPG and one of the few on a retro console. This version is more accessible than it's PC counterparts, but missing a few features. If you take the time to understand a few AD&D concepts (such lower = better for many stats), you'll be rewarded with one of the best roleplaying experiences on the NES. On a platform where RPG usually meant "grind-fest" Pool of Radiance really stands out as a unique, one-of-a-kind adventure.

NES · by Scribblemacher (195) · 2012

A good adaptation of the computer game

The Good
Pool Of Radiance is based on the game made by SSI for personal computers. Although the graphics for the NES version are not as stunning and colorful, the gameplay is much the same as the computer game. The adventure unfolds as you complete the various quests, though not all of them are essential to your success, but you do gain treasure and experience as you complete these quests, which is vital to your success. Also, the battles are turn-based, giving you time to plan your strategy.

The Bad
One problem with the game is advancing in level. Unlike most RPGs, you can only advance in level at the Training Hall, and doing so costs a not insignificant amount of money (1,000 gold, to be precise), which can be a problem early on in the game when your party may be short on cash. Also, the game doesn't tell you when you can level up--if you don't have the game manual (which I didn't), you just have to ask to train and hope for the best.

Although the turn-based battle style is nice, the larger battles later in the game can be somewhat tedious, especially when your party gets confused/charmed/drained or what-have-you, and can only stand around and look cute while getting pummeled by monsters.

As mentioned before, the graphics are somewhat poor, seeming mostly to be in shades of olive green. We know even an 8-bit system can do better than that, but apparently the designers of this cart didn't. More color would have been helpful.

The Bottom Line
If you are interested in an epic RPG that is less battle-oriented than Final Fantasy, then this is a good choice. This game is more or less adventure/puzzle, with quite a few interesting plot twists. Not the highest-ranked game on the list, but better than most people give it credit for.

NES · by Christopher Sutler (6) · 2004

Contributors to this Entry

Critic reviews added by Wizo, Jeanne, Alsy, RhYnoECfnW, Alaka.