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Objective: Kursk

Moby ID: 50938

Description

Objective: Kursk is a grand-tactical level game covering the Fourth Panzer Army attacks against the Soviet forces on the south flank of the Kursk salient. Each game turn consists of 12 hours of operations. Operations consist of suppling and moving combat forces, changing formation, planning assaults, air strikes, artillery bombardments and resolving air combat situations. The game map covers the battlefields on the south flank of the Kursk salient, from Kursk in the north to Belgorod in the south. Movement around the map is controlled by a hexagon grid system with each hexagon representing three miles. German forces are controlled by the human player and the Soviet forces can be controlled by either computer or human. Forces on both sides are pre-assigned at the beginning of each game. Each opponent will have five phases to prepare for battle and then a combat phase starts after. Game will end on 7-15-43 or you defeat your opponent before that date. Victory points are awarded for the control of towns and for surviving combat forces.

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Credits (Atari 8-bit version)

8 People

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Art & Graphic Design
Box Cover Design by
Typesetting
  • Abra Type
Printing
  • A&a Printers and Lithographers

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Average score: 40% (based on 1 ratings)

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Average score: 3.7 out of 5 (based on 3 ratings with 0 reviews)

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Trivia

Cancelled Commodore 64 port

The game was listed among planned C64 conversions in SSI fall 1984 catalogs, but a release never happened.

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  • MobyGames ID: 50938
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Contributors to this Entry

Game added by Gary Anderson.

Apple II added by Kabushi.

Additional contributors: Trypticon.

Game added August 9, 2011. Last modified September 20, 2023.