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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Game Over Online (Jun 29, 2016)
The story of Mighty No. 9 from announcement to release has been a turbulent one, but the final product is a technically good game. It has some rough edges and definitely needs some fine-tuning, but it checks most of the boxes I expect as a Mega Man fan and plays far better than most other games inspired by Mega Man. On consoles, there really isn’t anything that tops it while PC players may want to stick with 20XX – even if this does have better overall level design than that. Mighty No. 9 isn’t perfect, but it is something that anyone who grew up loving any kind of Mega Man game should check out.
80
IGN Italia (Jun 20, 2016)
Mighty No. 9 è un action-platform game di vecchia scuola, difficile e realizzato con dovizia e passione. Pur tenendosi volutamente ancorato a diversi stilemi ludici del passato, il titolo si dimostra anche fresco, attuale e divertente. Sfortunatamente sono da segnalare alcune ingenuità di troppo dal punto di vista tecnico, ma soprattutto una mancata organicità nel level design, difetti che negano alla creatura di Inafune l'eccellenza assoluta.
80
IGN Sweden (Jun 20, 2016)
När jag plockade upp Mighty No. 9 var det egentligen inget jag trodde skulle greppa tag i mig på det här sättet. Det fanns ju liksom inget speciellt att se fram emot. Jag visste ju vad det var och hade klara förväntningar kring vad jag skulle få. Men ojojoj, vad jag hade glömt bort hur fantastiskt det känns med ett riktigt bra Mega Man-spel. Mighty No. 9 blev riktigt, riktigt bra till slut.
76
Video Chums (Jun 22, 2016)
Mighty No. 9 is an enjoyable 2D action game that carries on the spirit of Mega Man quite well. It may be far from perfect but there's enough here to keep fans entertained until Mighty No. 10 comes out.
75
Multiplayer.it (Jun 20, 2016)
Possiamo prevedere che Mighty No. 9 non conquisterà molti nuovi giocatori all'old school. Questo per colpe non sue - le nuove generazioni non sono abituate a tale spietatezza - ma anche per colpe sue, che principalmente riguardano una componente grafica che non arriva alla sufficienza. Certo, anche l'occhio dei giocatori più anziani o di quelli che guardano più alla sostanza vuole la sua parte, ma è un occhio che può essere chiuso più facilmente se poi Mighty No. 9 dispensa, seppur non sempre e con qualche tentennamento e innaturalità di troppo, momenti, atmosfere, situazioni e sensazioni che sono proprio quelle che provavamo venti e trent'anni fa. Non è insomma il trionfo che ci si aspettava all'inizio, ma è ben lungi dal disastro che si temeva alla fine, e in ultimo va premiato pure per la gran quantità di contenuti a fronte di un prezzo budget.
70
4Players.de (Jun 27, 2016)
Der weißblaue Roboter, der nicht nur über sein Aussehen die Brücke zu seinem bei Capcom lebenden Stiefbruder schlägt, hüpft, klettert und schießt wie zu guten alten NES-Zeiten. Und so sehr ich es zu schätzen weiß, dass hier der Retrogeist in einem modernen Gewand heraufbeschworen werden soll, fehlt mir hier das gewisse Etwas. Vielleicht liegt es daran, dass Inafune-San zu sehr in der Vergangenheit schwelgt, es mit Eigenzitaten übertreibt und es auch nicht mit der von Unreal angetriebenen Kulisse schafft, den nur horizontal schießenden Hüpfer zeitgemäß aussehen zu lassen. Die spröden Zwischensequenzen z.B. kommen wie der Rest des Spiels komplett ohne animierte Mimik aus. Doch auch der Rest schafft bestenfalls Durchschnittswerte und hat sowohl auf der PS4 als auch auf der One Probleme, eine durchweg stabile Bildrate zu halten. Anstatt das MegaMan-Konzept in neue Höhen zu hieven, ist Mighty No. 9 lediglich eine solide Hommage.
70
God is a Geek (Jun 20, 2016)
After all the hype, controversy, and delays, the end results are satisfying. Some may be turned off by the shortness of the standard game, others may be turned off by the toughness of some of the bosses, but there are plenty of nostalgic and challenge-seeking players that will get a kick out of Mighty No. 9. There’s a hope in me that there’ll be a sequel, one that really pushes the formula forward, but for now, this is just another Mega Man game – make of that what you will.
70
Everyeye.it (Jun 20, 2016)
La struttura è in tutto e per tutto identica a quella di Megaman, così come buona parte delle dinamiche di gioco; anche il character design ricorda a grandi linee quello della serie del robot con un cannone al posto del braccio. Poco importa se il nome o i modelli dei personaggi sono diversi, dunque, perché ludicamente parlando non è cambiato quasi niente. Gli sforzi produttivi messi in campo dal team di sviluppo ci sono onestamente parsi tutt’altro che congrui con l’incasso milionario (ha sfiorato i quattro milioni di dollari) della campagna di raccolta fondi da cui il gioco è nato, ma il risultato è comunque più che dignitoso e potenzialmente molto divertente per tutti i fan di questa tipologia di prodotti.
70
Atomix (Jun 24, 2016)
Lo recomiendo a quienes buscan un desafío con buena cantidad de reto de plataformas y acción bidimensional, no es la mejor opción del mercado ni la más pulida pero si a nivel de varios juegos “indie” –pues nunca deja esa etiqueta– que nos ofrecen varias horas de diversión. Es un juego de $20 dólares –$30 en formato físico– creo que bien vale la pena, yo la pasé muy bien con el título, mucho mejor de lo que esperaba al ver los tráilers o estar envuelto en la oleada de hate, y eso en términos generales me dejó una muy buena sorpresa.
70
Vandal Online (Jun 20, 2016)
Mighty No. 9 es un juego que sabe cómo entretener ofreciéndonos una jugabilidad clásica que muchos echábamos de menos, permitiéndose incluso el lujo de renovarla ligeramente para hacerla algo más actual. Sin embargo, lo nuevo de Keiji Inafune no consigue destacar en nada por culpa de un apartado técnico totalmente desfasado y un diseño de niveles algo flojo e irregular, lo que no quita que consiga divertir gracias a un desarrollo muy variado, ágil y frenético que nos reta constantemente a superarnos a nosotros mismos buscando las mejores formas de realizar combos para conseguir multiplicar nuestros puntos. Sí, podría haber sido mucho mejor, pero si echáis de menos al inolvidable Mega Man, aquí tenéis una aventura que os ayudará a hacer la espera por su regreso bastante más llevadera.
65
XGN (Jun 20, 2016)
Mighty No. 9 moet het dus vooral hebben van de gameplay, en zeker niet van het verhaal of de filmpjes tussendoor. Qua gameplay is Mighty No. 9 eenvoudig op te pakken en een stuk vergevingsgezinder dan Mega Man, maar weet toch voor de nodige uitdaging te zorgen. Daarbij weet de game, met een redelijke korte verhaallijn, toch een hoge replaywaarde te creëren. Al met al is Mighty No. 9 een leuke game, die een beetje verpest wordt door (een deel van) de kinderachtige en ongeïnspireerde audiovisuele kant.
65
Destructoid (Jun 20, 2016)
Following Mighty No. 9 has been one hell of a ride. Having backed it in 2013 at a low pledge level, I can't say that I'm exactly disappointed with the end result. It still has a lot of baggage to unload (the 3DS and Vita ports aren't even dated yet), but most Mega Man fans will find solace in the fact that it didn't end up being a disaster. Other than the art style, of course.
60
Geeks Under Grace (Jul 10, 2016)
Mighty No. 9 is a decent platformer dragged down by some poor design decisions. While it doesn't stand up to the giants on whose shoulders it attempts to stand, there is fun to be had here. If you're a fan of its predecessor, Mega Man, you'll likely find yourself disappointed.
60
TheSixthAxis (Jun 19, 2016)
If you Kickstarted this game, you’ll likely be fairly satisfied with how Mighty No. 9 turned out. However, it’s far from ground breaking in terms of its visual style, has some rather rage inducing sections of the level design, and the dash is imprecise. That said, the majority of the game is fairly fun to play and it certainly captures the spirit of Kenji Inafune’s Mega Man franchise, it just lacks a certain amount of polish.
60
Push Square (Jun 20, 2016)
Mighty No. 9 appears to be caught in two minds about whether it wants to make a Mega Man-style game for novices or veterans, and that indecision unfortunately prevents it from being anything close to mighty. Combine the release's well-meaning but misguided attempts at accessibility with sub-par graphics, puzzles, and an insane difficulty spike towards the end, and you end up with a title that's not very mega at all.
60
LaPS4 (Jun 22, 2016)
En conclusión, si no habéis jugado nunca a un juego de Mega man, quizás os entretenga durante unas horas. Si buscáis un desafío, os entretendrá durante varias horas. Si buscáis al sucesor espiritual de Mega man, seguid esperando. Es un juego indie del montón, que no ofrece nada que no se haya visto cientos de veces ya. No es malo, pero desde luego no es lo que prometía.
60
3D Juegos (Jun 21, 2016)
Keiji Inafune ha tratado de resucitar una de sus obras más majestuosas de su trayectoria, Mega Man, pero no ha conseguido su propósito. Y es que si bien Mighty Nº 9 posee sus virtudes y es una aventura de acción y plataformas de desarrollo 2D que puede llegar a divertir a un grupo de usuarios, lo cierto es que queda lejos de lo que muchos esperaban. La falta de inspiración y de brillantez son evidentes y es difícil pasarlas por alto.
60
Examiner (Jun 24, 2016)
Mighty No. 9 is a good game worth fighting for. The gameplay feels tight, building combos can be exhilarating, and the bosses are awesome. The worst parts are its unfair difficulty and ugly art aesthetic. It’s plain to see Keiji Inafune’s love in the game, but sometimes things get in the way. It’s hard not to discuss the game’s troubled Kickstarter development when reviewing the game. Further delays could have fixed certain issues, but at a certain point, it’s probably a better strategy to cut losses.
56
IGN (Jun 20, 2016)
Despite its pedigree, Mighty No. 9 doesn’t seem to have a good sense of what was fun about Mega Man, or 2D action-platformers in general. There are brief moments where its pieces come together, but even then it’s hamstrung by its visually joyless art and animation. The soul of the Blue Bomber just isn’t here, and worse yet there’s no endearing personality of its own, and as a result, Mighty No. 9 feels much more like a second-rate imposter than a spiritual successor.
56
Cheat Code Central (Jun 22, 2016)
Mighty No. 9 is a disappointment. As I went through the game, I saw all the things going wrong and began going through possible corrections in my head. It should have looked like the original prototype. The character designs and lighting were better there. The dialogue and story segments should have been more engaging and dynamic. The special abilities needed more heft. Some last minute polish could have fixed these framerate issues. That made me mad, because if I could see all of these issues that needed to be addressed, why couldn’t the developers? With all of the delays this game has seen, why do these problems still exist? Mighty No. 9 isn’t a terrible game, but it isn’t a good one either. With an end result like this, I feel pity for every person who backed it.
55
IGN España (Jun 20, 2016)
Tras tanto tiempo esperándolo, no podemos sino sentirnos decepcionados por Mighty No. 9. Keiji Inafune no ha sido capaz de representar con maestría los elementos que hicieron grande a la franquicia Mega Man con el paso de las entregas. Los fans de Mega Man se sentirán decepcionados con esta secuela espiritual. Aquellos que no conozcan la obra original, se sentirán confundidos, con un título que no aporta nada nuevo al género y se siente demasiado genérico y en rara ocasión divertido. Un intento de resurrección de todo un clásico tirado a la basura y casi 4 millones de dólares de financiación desperdiciados.
55
Blandness pretty much single handedly kills Mighty No. 9, as nothing stands out. It all feels like it has been done before, and done much, much better at that. If you’re sick to death of playing Mega Man games, and you’re absolutely dying for a fix, you’d still be better off playing one of the dozens of better indie platformers released in the past few years.
55
Playstation Universe (Jun 20, 2016)
Mighty No.9 fails to recapture the spark of its Mega Man heritage in any meaningful way. There’s not much inherently wrong with how it plays, but it is haphazardly presented and not quite as enjoyable as it could be.
50
videogamer.com (Jun 20, 2016)
Mighty No.9 is not the classic many hoped it would be. It has moments of quality, and long stretches of competency (although you can finish in 3-5 hours), but numerous terrible design choices and ugly presentation make it incredibly hard to play without becoming frustrated. Regardless of how much you like the Mega Man series, in Mighty No.9 you're unlikely to find a game that comes close to that legacy. True fans may well find the lack of class here even harder to take.
50
Digital Spy (Jun 20, 2016)
There's nothing wrong with retro-flavoured games that look back to all that's best from gaming's golden greats. From New Super Mario Bros. to Rayman Legends to Legend of Zelda: A Link Between Worlds to the recent Doom reboot, we've seen games that mix twenty-year-old styles with modern visuals and new ideas and the results have been great. Mighty No. 9 isn't in the same league. Instead, it looks and feels like an amateurish homage to Mega Man with bargain-basement production values and a ridiculous difficulty level. While fans will find something to love in its hardcore gameplay and old-school character design, non-fans should steer well clear.
50
GameSpot (Jun 20, 2016)
For a game that's meant to bear the legacy of a classic series, Mighty No. 9 barely succeeds. It may rouse excitement from time to time, but by and large, it lacks a pervading sense of artistry, both in its level design and presentation. Platformers--and even Mega Man-like games in particular--are readily available. For one to stand out and leave a mark, it has to do something novel that speaks to the player and the conventions of the genre; something to spark wonder and excitement. Mighty No. 9 is an inoffensively average game sprung from the memories of the past, with little to show for its position in the present.
50
GamesRadar (Jun 20, 2016)
Frustrating to play and a pale imitation of Mega Man, Mighty No. 9 is unlikely to command the same reverence as its older cousin.
50
Shacknews (Jun 20, 2016)
Those few points of praise aren't enough to recommend it, however. In its day, Mega Man went from a pioneering force in action game perfection to the poster child for redundant, cookie cutter sequels that failed to push the genre forward. Mighty No 9 does present a few concepts that feel like they could have been the next iterative step. Even if it had avoided its many pitfalls and baffling design choices, though, it's likely a few decades too late for such minor improvements.
50
PlayStation Lifestyle (Jun 22, 2016)
It’s hard to classify Mighty No. 9 as a disappointment since it’s clearly the title that Inafune and Comcept pitched back in September of 2013. Sure, it took an additional year to come to fruition, but this is very much the Mega Man spiritual successor that the team wanted to create. It has clear issues, several of which stem from basing your game on a 20+ year old formula, but you could’ve largely predicted this result three years ago. It’s an unoriginal platformer built around nostalgia that plays an awful lot like Mega Man, except it’s not 1987 anymore.
50
Polygon (Jun 22, 2016)
If nothing else, Mighty No. 9 mostly functions in its role as a reminder of how much we used to love Mega Man games. There are eight enemy robots to battle against, and they look vaguely like (but different enough from) the Robot Masters that Mega Man fans remember fondly from the past three decades. There are kindhearted scientists and brave robot boys and girls who want to rid the world of simple, clearly defined evils. Beck shoots his arm cannon just like Mega Man. He climbs ladders just like Mega Man. Squint your eyes hard enough you might be convinced, for a passing moment, that Mighty No. 9 makes good on its promises. But when you open your eyes, it plays like an answer to the question "Why doesn't Capcom make Mega Man games anymore?"
50
Game Rant (Jun 23, 2016)
Inafune’s Mighty No. 9 succeeds in capturing some of the magic of old school 2D platformers, but doesn’t provide an engaging and interesting enough experience to lead to the kind of replay sessions that Mega Man or the other classics did. The core mechanics are all there, but the game lacks the polish and world-building that made its inspirations so memorable.
50
GameSpew (Jun 23, 2016)
Mighty No. 9 had an incredible amount of potential. The pedigree of talent behind the project justifies fans’ expectations for a platformer that is full of personality and high-quality action. This game has neither of those things; sure, it works, but the game feels completely lifeless. Characters lack the charm and depth that they need to be memorable, and the story is underdeveloped and plain. Platformers require complex and stylish level design to succeed, and Mighty No. 9 fails on both fronts. If you’re looking for a 2D platformer that carries with it the charm and intricate level design of the classics, save yourself some disappointment and go play Shovel Knight instead.
50
Gamer.no (Jun 20, 2016)
Når spillhistorikere i fremtiden skal reflektere tilbake på folkefinansiering og Kickstarter må nok Mighty No. 9 dessverre brukes som et eksempel på at velvilje fra publikum ikke nødvendigvis resulterer i et godt spill. Mighty No. 9 er et spill som har alle forutsetninger for å være bra, men grunnet slapt håndverk er sluttproduktet alt annet enn bra. En uavhengig nytolkning av en klassisk serie som er blitt neglisjert av en kynisk utgiver er et nesten romantisk scenario som vi spillere elsker å høre om. Denne historien fortjener en lykkelig slutt, men her drukner den nostalgiske velviljen i den klossete smørjen som er Migthy No. 9.
40
Niche Gamer (Jun 23, 2016)
Mighty Number 9 gets a 4 out of 10, and trust me if I wasn’t a professional and actually did take consideration of all the circumstances of this game into it’s score, this game would get a two at most. I’m going to be honest, this was one of the most disappointing experiences I’ve ever had with a video game, and while I may not be a Mega Man fan at all, I didn’t want this game to be good for my sake. I wanted the game to be good for Mega Man fans, who have spent the better half of a decade being mistreated by Capcom, who let me just remind you, blamed the fans for the cancellation of Mega Man Legends 3.
40
Arcade Sushi (Jun 24, 2016)
Mighty No. 9 plays like a fan game; something made with a lot of heart, but very little wisdom behind it. If Keiji Inafune wants Mighty No. 9 to become as beloved as his blue-and-cyan predecessor, he and his team would do well to think deeply about modern updates to his classic formula to figure out what it is that makes them work so well. As is, Mighty No. 9 is a mighty, mighty failure.
40
Metro.co.uk (Jun 21, 2016)
As an homage to Mega Man this is almost a complete failure, especially given the only successful elements are those that have the least to do with the original games.
40
Area Jugones (Jun 20, 2016)
Es que en esta conclusión no quiero ni hacer un resumen de todo lo detallado en el análisis porque es más fácil leerlo, ya que Mighty No. 9 no se merece ni una letra más de la que tiene este análisis. Keiji Inafune ha encontrado su gallina de los huevos de oro poniendo su nombre detrás a varios proyectos para él llenarse el bolsillo, pero que pronto dejará de engañar a los millones de jugadores que una vez nos enamoramos de Mega Man. Que por cierto, en las tiendas online de los smartphones y tablets podemos encontrar cientos de títulos de la misma índole que este Mighty No. 9 mucho mejores y además gratuitos, y sin desmerecer para nada la plataforma móvil como opción para jugar. Mighty No. 9, o mejor dicho, Inafune, no merece que invirtamos nuestro tiempo en este juego.
40
Gameblog.fr (Jun 22, 2016)
Aïe. Trois ans de développement et plus de 4 millions de dollars de financement participatif n'auront pas suffi à sauver le projet de Keiji Inafune. Accumulant d'incompréhensibles erreurs de design, de gameplay ou de rythme, Mighty No. 9 n'arrive non seulement pas à la cheville de la saga dont il espère incarner la spirituelle suite, mais il ne parvient même pas à être un bon jeu d'action 2D. Proposant pourtant un intéressant principe de combos par assimilations, le soft se noie dans son propre verre d'eau. Si l'atmosphère et le doublage original peuvent donner par moments le sentiment de vivre une aventure sympathique, difficile de conseiller Mighty No. 9 à ceux qui chercheraient un peu de fun à l'ancienne.
40
WCCFtech (Jun 23, 2016)
Mighty No. 9 is an incredibly frustrating and abysmally designed game. I’ve found great enjoyment, with the frustration, in challenging games like Super Meat Boy. The From Software games are up there as some of my top games ever. Here, nothing works to make the game enjoyable. The difficulty curve is obscene and the game itself can’t abide by its own rules. Honestly, you’d be better off buying and playing Giana Sisters: Twisted Dreams if you want a fair but challenging platformer.
40
LevelUp (Jun 23, 2016)
Mighty No. 9 es, en realidad, un producto esencialmente mediocre e incompleto al que algunos accidentes y errores ridículos convierten en un verdadero kusoge. Sin embargo, el agravante de un presupuesto gigantesco lo convierte en un verdadero insulto para sus donadores y usuarios. Cerca de 70 mil personas fueron estafadas con todo tipo de promesas ridículas (incluyendo cenas con Inafune pagadas por el propio usuario), pero la más absurda fue la de obtener un buen juego. En fin, Mighty No. 9 es uno de los mayores fraudes de nuestra época y su único epitafio debe ser el que su creador le compuso: "Mejor que nada". Literalmente.
40
We Got This Covered (Jun 23, 2016)
Mighty No. 9 has all of the annoying traits that buried the Mega Man franchise, but none of the personality or charm that made it so beloved in the first place.
30
Twinfinite (Jun 21, 2016)
The biggest takeaway I have from Mighty No. 9 is that it was such a letdown. It had so much potential, a chance to reignite the passion for challenging platformers. But in some ways, it overreached. It briefly captures what made Mega Man so special, but those moments are too few and far between. Chasing that experience eventually became more trouble than it was worth when you had to deal with every component of Mighty No. 9 that wasn’t just Mega Man. Everything that was added to keep this from being a straight rip-off only ended up getting in the way, and that brought the entire experience crumbling down.