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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
75 (Aug 24, 2018)
Die im Vergleich zu Diablo 3 & Co bedächtigere Spielgeschwindigkeit und das erstaunlich gut funktionierende Deckungssystem samt zerstörbarer Umgebung sorgen in ihren besten Momenten für eine erfrischend taktische Herangehensweise, die es so in keinem anderen Action-Rollenspiel gibt. Die Charakterentwicklung ist vielschichtig, die Beuteausschüttung gerade noch gut austariert, wobei weniger hier tatsächlich mehr gewesen wäre. Dazu kommt, dass sowohl das Artdesign mit seiner düsteren Neo-Gothik überzeugen kann und auch die visuelle Gewalt im 40. Jahrtausend nicht zu kurz kommt. Die zufällig generierten Inhalte, auf die man als Alternative zur überraschend umfangreichen Kampagne zurückgreifen kann, dürften zwar bereits mittelfristig mehr Abwechslung bieten.
75 (Aug 31, 2018)
Le projet de Neocore faisait saliver les fans de Warhammer 40.000 depuis son annonce. La fusion naturelle entre le Hack’n Slash et la franchise de Games Workshop laissait entrevoir une croisade au nom du loot et de l’inquisition. Et Inquisitor - Martyr remplit parfaitement sa mission, non sans heurts. Cette aventure épique souffre d’une technique en dents-de-scie et d’une répétitivité inhérente au genre. Quand bien même, cette nouvelle adaptation est une offrande faite à l’Empereur et aux joueurs de par sa fidélité au lore et la générosité dont il fait preuve.
Video Chums (Sep 10, 2018)
Warhammer 40,000: Inquisitor - Martyr is a fun ARPG with a lot of cool things going for it such as its story and multiplayer features. However, it has a couple of glaring flaws, especially the post-game grind to unlock Warzones.
Garage Band Gamers (Aug 29, 2018)
At the end of the day, I started to enjoy the game after becoming accustomed with the wonky controls and awful log in system. While I would recommend purchasing the game if you’re a fan of the genre, Warhammer 40,000: Inquisitor – Martyr is far from being worthy of its AAA price point due to the overall presentation, wonky shooting mechanics, and current log in issues. If you want to take the plunge, I say you should wait for a sale and be sure you resolve the email registration issue early on to avoid losing progress.
Common Sense Media (Aug 21, 2018)
Given that the core of any action/adventure game is its combat, it's a real problem that the combat here is so flawed. The problem isn't with the exploration or the story, or even with what kind of character you play this as, but how your weapons work. You get special attacks that need to recharge. That's a standard feature in gaming so that you're not just destroying everything without a challenge. But where this becomes an issue is that your main attack needs to recharge as well. It might only be a split-second, which isn't long. But it's still long enough that it makes fighting tedious. It also doesn't help that even when using a sword or magic, your enemies mainly fire projectiles at you and can get in a bunch of good shots before you're close enough to cast a spell or smash them. Since the entire game is built around this flawed form of combat, it means that Warhammer 40,000: Inquisitor -- Martyr is hardly a noble, or even worthy, quest.