The Flintstones: Bedrock Bowling Reviews (PlayStation)
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Game Vortex (Dec 13, 2002)
SouthPeak does as good a job as anybody has in crafting a game kids will no doubt get into, and although I couldn’t even recommend it as a rental for an experienced gamer, it’s bound to be a winner for the pre-teen crew. On the whole, there doesn’t seem like tons of depth here, but I don’t think anyone will confuse The Flintstones: Bedrock Bowling with Wipeout at the checkout counter. The concept is very original, and kids will have a ton of fun playing it; that’s the bottom line.
GamesFirst! (Sep 26, 2000)
In the final analysis, I think very young and beginning gamers would Flintstones Bedrock Bowling and would find it fairly user friendly. But more demanding players would find this a quick play, and not something that could keep their attention over time. Is this game a renter? Definitely. But unless you have a little "Yabba-dabba-do" at home, I wouldn’t suggest making this part of a permanent collection.
All Game Guide (2000)
The Flintstones: Bedrock Bowling struggles to define itself as either a bowling game or racing game, but there is fun to be had. And except for the repeated Gazoo commentary after every "strike," very few elements are given the chance to work adult nerves. The simplistic nature of the game allows anyone to play without knowledge of typical video game conduct. Many may feel this blatantly demonstrates a lack of creativity, but it's refreshing to find a game that your children's grandma could not only play with them, but also understand. You certainly can't enter into the game with high expectations, and it's clearly a different way of "bowling," but Flintstones: Bedrock Bowling deviates from traditional video bowling games with surprising results and would not necessarily be a wasted addition to a family game library.
Gamezilla (Mar 04, 2001)
Bedrock Bowling is billed as enjoyable for all ages, but most adults are going to find this game far too easy. It is simple enough that younger kids will be able to pick it up and play right away, but I can pretty much guarantee they’ll be bored within a half hour. Add sub-par graphics and repetitive audio, and you have a game better left in its soon-to-be-native habitat – the bottom of the bargain bin.
Absolute Playstation (Aug, 2000)
This game is very weak. I can't believe someone allowed the Flintstones name to be licensed to this. I think a child would only be occupied maybe 2 hours tops with this until chucking it away. There must be so much empty space on this CD, because no effort was put into graphics, feedback, playability, sounds or even additional courses. Here.I will put it another way: "Yabba Dabba Doo NOT GET THIS GAME".
Game industry News (GiN) (2000)
Plus, my friend and I both agreed that Bedrock Bowling at $39.95 retail is inconceivable. I predict that this game will be in the bargain bin at your local Wal-Mart before Christmas. Alright, so what if the kid liked it when his dad won’t pay 40 bucks for a game that will be collecting dust in six months. And I hated it. I give it 1 1/2 GiN GEMS out of 5. When I first saw Bedrock Bowling, I thought it would be a fun, traditional bowling game with Fred and his pals, but instead it was the exact opposite. And my cat is currently holding the house's high score.
GameSpot (Sep 15, 2000)
There's not much else that can be said about Bedrock Bowling, really. In the grand tradition of licensed games, this one also falls far short of being interesting or fun to play. Perhaps the license itself doomed the game to mediocrity from the beginning, or maybe it would have remained entirely insipid in the absence of any familiar characters or surroundings. In the end, though, we're probably better off not knowing.
Game Revolution (Aug 01, 2000)
I think the only good that came out of playing Bedrock Bowling is that I am now able to warn you to avoid it at all costs. I almost regret the valuable time lost that I could have spent scrubbing the toilet or getting that unrecognizable stuff out from the back of my fridge. Please take my advice and spend the money you were going to put into this game and do something cool...like take a game reviewer out to lunch.
Electronic Gaming Monthly (EGM) (Oct, 2000)
Adrenalin did a fantastic job with Ten Pin Alley and other bowling games, so why is this such garbage? Calling this "bowling" is incredibly misleading. There's no traditional bowling, something that's not clear from the packaging. The only thing tying it to bowling is that you have to knock over single pins placed around each "line". Lanes are like tracks, turning the game into a sad knock-off of those levels in Mario 64 where you slid on your butt collecting coins. Levels have no time limit (although Gazoo refers to one), so there's never a need to use the turbo boost. The music is repetitive and isn't in the style of any of the show's music. The only redeeming aspect is that they used Hanna-Barbera's voice actors for the characters. Graphics are very plain, there's a lot of pop-up, and there aren't any cameos from the show. It battles me that a company would let a game this bad out the door. Don't pay more than five bucks for this game or you'll regret it.