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User Reviews

There are no reviews for the PlayStation 3 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamezGeneration (Nov 15, 2010)
Two Worlds II ist genau das Richtige, was Rollenspielfans nach dem enttäuschenden Arcania - Gothic 4 brauchen. Bis auf kleinere negative Aspekte, die aus dem Vorgänger noch Bestand haben, wurde von Reality Pump einfach jedes einzelne Detail grandios umgesetzt. Die Spielwelt sieht einfach fantastisch aus. Die vielen Möglichkeiten das Spiel zu spielen sind unglaublich motivierend und die famose Technik setzt dem Ganzen noch die Krone auf. Mit Two Worlds 2 erwartet euch das beste Rollenspiel diesen Jahres! Also zögert nicht lang und lasst euch von Antaloor verzaubern!
GamingLives (Dec 20, 2010)
Two Worlds II is, in a nutshell, everything that Two Worlds could only ever have dreamed of being. It is less about running around as an errand boy and more an entertaining journey through Antaloor with side quests thrown in along the way to give you something to do on your travels. The voice acting and dialogue have enough cheese to remind you that it IS a Two Worlds game but are executed in such a way that you're not distracted by them at any point. As a lover of Two Worlds and someone who championed it when all around where throwing it on the funeral pyre, it was always at the back of my mind that Two Worlds II would be full of Molyneux hype and very little substance to back it up when it came to getting hands on... but that wasn't the case. Instead, I've been treated to over forty hours of enjoyable role playing action so far and there's clearly still so much more to go... and that's without even touching on the multiplayer aspect.
Games Aktuell (Nov 12, 2010)
Als ich das erste Mal Bilder von Two Worlds 2 sah, war ich nicht sehr begeistert. Das Spiel wirkte wie ein weiteres 08/15-RPG, das ich lieber in die Mottenkiste gepackt hätte. Auch die erste Stunde beim Test hat mich nicht vom Hocker gerissen. Doch nach und nach offenbarten sich die Qualitäten des Spiels. Nicht nur, dass die Quests viele Lösungswege bieten und die Kämpfe Spaß machen, auch Details wie etwa die kurzen Ladezeiten oder das gelungene Magiesystem überzeugen. Rollenspiel-Fans sollten unbedingt zugreifen!
Digital Chumps (Jan 30, 2011)
Two Worlds II is a solid open world RPG that has enough good going for it to overshadow its issues. Had it a little more time in development for polish and tweaks, it could have been outstanding, but as it stands I think it's still a great game that I'm happy to recommend.
GameSpot (Feb 02, 2011)
Two Worlds II delivers where it counts most. The spellcrafting, potion-making, and equipment upgrade systems offer plenty of depth, yet aren't so convoluted as to make their workings a mystery. Great quests and hidden caches of treasure make this an inviting world to explore, and the ease of travel ensures that exploration is never a frustration. Great writing and characterizations could have taken Two Worlds II to the next level, but even without them, there is enough combat and mission variety to keep you busy and happy for dozens of hours. If you long for a bit of old-world flavor, you'd do best to overlook the ragged edges and let Antaloor work its magic on you.
Gamereactor (Sweden) (Dec 06, 2010)
För Two Worlds 2 är ett spel som trots allt har hjärtat på rätta stället och det är svårt att inte bli lite smittad av dess fascination över magiska svärd, skatter, trollkarlar med spetsiga hattar, dinosaurier, samurajer, prinsessor, drakar och demoner. I rätt sinnesstämning kan det bli en riktigt stämningsfull resa. För kom igen nu. Det är ändå ganska häftigt med stora muskler och coola vapen.
Worth Playing (Feb 03, 2011)
Two Worlds 2 does what few sequels ever do: make us forget about its predecessor. Despite the issues, enough worked to keep grinding to the next dungeon and forgive the incredibly lackluster ending. This RPG appeals mostly to trigger-happy, action-oriented adventurers who want to mash enemies and don't care about the story, but it also has enough to draw in those who want to do their own share of exploring. It's not a perfect sequel, but for those who remember the original Two Worlds, it's an adventure that is finally worth most of its weight in loot.
D+PAD Magazine (Feb 15, 2011)
Whilst Two Worlds II is no technical masterpiece (with clipping issues, horrific drops in frame rate, draw distance, screen tearing), the role-playing it contains is certainly entertaining and thoroughly engaging. The adaptability of combat options and the richness of the world put to rest most of our ills with the game as a whole, as Two Worlds II unfurls itself as one RPG that is genuinely worth a look.
GameTrailers (Feb 08, 2011)
Two Worlds II succeeds in creating a world of incredible breadth. There's nearly as much to explore within the game's systems as there is within its vast world. Just keep in mind that truly enjoying this adventure often requires you to overcome challenges that don't involve puzzling quests or formidable monsters. Yet even with its faults there's a lot here to indulge your urge to explore and conquer. In another world, a more fully realized concept like this could truly be great.
RPGFan (Feb 09, 2011)
Two Worlds II isn't quite unplayable, however, and I admit it might actually work on some levels for those who like open world and hack-n-slash RPGs. Character progression and management along with the subpar, but occasionally enjoyable combat may be enough to hook players not concerned with seeking meaningful experiences in their hobbies. Multiplayer modes might also entice the easily-amused. Even those vulnerable to the cheap addictive tactics employed by games like Two Worlds II should only try it after exhausting the entire catalog of similar RPGs from the past five years, for that's how old Two Worlds II feels. Most of us, however, will find Two Worlds II boring, mindless, and dull, requiring (and consisting of) such little thought that it should have a warning label. The only novel aspect of Two Worlds II is its utter disregard for the powers of human imagination. I expected some stupid fun when I picked up Two Worlds II, but instead I just got some stupid.
We Got This Covered (Jan 31, 2011)
All in all, Two Worlds II is definitely an improvement on its predecessor but it’s still not perfect. There are some glaring gameplay and technical issues and it’s fairly unpolished, as I ran across numerous bugs (although none were game-breaking). However if you can get past the wonky blocking, unintuitive menus and spell creation, a general lack of polish, and a few other annoying nuances, you actually have at its core a fun, enjoyable and lengthy RPG with deep customization mechanics and an absolutely huge world to explore. It’s frustrating that the game does so many things right yet is still pretty rough around its edges but I have to give it credit for improving on its predecessor. Two Worlds II definitely still has a long way to go before joining the upper echelon of Dragon Age and The Elder Scrolls but I think most RPG fans will find something they enjoy about this title if you can look past its shortcomings.
But, despite all of it’s faults, I found myself seriously getting into the Two Worlds II story, even though I had almost forgotten the main objective of the game. The quests are interesting enough to keep you playing long after you decide you’re going to quit. The PC version no doubt looks and plays much smoother than the PS3 version (which I hope to verify one day), but the game looks and plays well enough to keep you engaged, despite its marathon length (it took me slightly more than 20 hours to finish just the first of its four chapters). Have some patience, forgive its technical faults, and you’ll see it as I did—2011′s first guilty pleasure.
IGN (Feb 08, 2011)
The inventive spell system and multiplayer element don’t make Two Worlds II good, unfortunately. They provide good points for brave RPG fans to find some purchase and explore the game, though. Two Worlds II has a lot of potential, but ultimately, it can’t fulfill the lofty ambitions that Reality Pump set for it and comes up shorter than it probably would have for the trouble.
50 (Mar 31, 2011)
I personally would wait for this one to hit bargain bins. I don’t think its honestly worth 50 bucks at this stage. If the multi player was better, and didn’t sock you into a prequel style set of missions, it might be worth 30. Like it is now, My advice would be to wait for this one to hit around 25 or so. To me, that seems like a good deal as far as content and gameplay is concerned. It bothers me that game companies are really ignoring co-op gameplay. Two Worlds 2 settles for a series of missions that play in the same areas, but don’t ever address the main story, and that is a cop out in my opinion. Reality Pump has come far from the first game, but shows in this one they still have miles to go before they reach a place where the quality has reached the hype.