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User Reviews

There are no reviews for the SEGA Master System release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mean Machines (Oct, 1990)
Impossible Mission is one of the best games to date on the Sega. The graphics are bright, robust and colourful, and extremely well animated - 4125 runs, leaps and somersaults like an Olympic champion. The sound fits the bill perfectly, with buzzing robots, Atombender's taunts and the nerve-shattering scream as 4125 plummets to his doom. Overall, IM has just the right mixture of arcade action and puzzle-solving elements to ensure that once you start, you won't put it down until you've completed it. An essential purchase, and recommended without hesitation.
The graphics and sound are both completely terrific. The animation on all the sprites is as faultless as the brilliant backdrops, whilst the sound is ace with decent effects and even speech (who said the Sega's sound is useless?). But it's the gameplay that counts, and US Gold have managed to capture all the tense excitement of the classic C64 game and then some! What impresses me about Impossible Mission is that it truly is a test of skill, both in the arcade and puzzle stakes. If you are going to spend your Christmas money on a Sega game, put this one at the top of the list.
Raze (Jan, 1991)
To be honest, I have never understood what so many people liked about this game. Okay, so the animation of Agent 4125 somersaulting around is good and the sound effects (screams and speech) bring life to the game, but ultimately the whole process ends up being repetitive.
Impossible Mission will keep you gripped. Graphics, sound and gameplay look dated by today's standards, this is especially true when compared to the Alex Kidd and Wonderboy scrolly Sega platform games. The sampled speech has suffered a loss in quality, it sounds like a sample of a sample. Traditionally computer gamers will take to Impossible Mission, action hungry [...] climbers probably won't. Don't dismiss it, just give it a playtest before you buy.
Joystick (French) (Apr, 1991)
Bien que ce soft ait un peu vieilli et n'ait plus l'attrait qui était le sien durant les années 1985, Impossible Mission reste tout de même un très bon jeu que l'on a plaisir à revoir sur la petite console huit bits de Sega.
Die Sega-Fassung steht seinen Computer-Brüdern in nichts außer der Sprachausgabe nach. Fein gefärbte Räume, saubere Steuerung und gleicher Spielablauf bei wechselnder Raumanordnung bringen Euch im Nu durch den Herbst. Flinkfinger mit Hang zum Rätsellösen sollten unbedingt zugreifen!
Video Games (Mar, 1991)
Das mit Räumen. Robotern und Rätseln vollgestopfte Modul hat keinen testen Lösungsweg, sondern läßt Euch viel Entscheidungsfreiraum. Wenn man den Aufbau der Zimmer und die Verhaltensmuster der Roboter genauer kennt, fällt es nicht mehr so schwer, eine Route zu finden. Aber da es immer noch den Kampf gegen die knapp bemessene Zeit gibt, bleibt Impossible Mission auch längerfristig eine anspruchsvolle Herausforderung.
Power Play (Feb, 1991)
Trotz seines Alters ist Impossible Mission ein wirklich gutes Plattformspiel, das lange Zeit Spaß macht. Die Umsetzung ist sauber programmiert und gut gelungen: Vom Digi-Schrei bis zum letzten Butzel-Roboter ist alles da, was Elvins Herz begehrt; grafische Sensationen oder Soundorgien darf man natürlich nicht erwarten. Mir macht der Nachfolger "Impossible Mission II" zwar noch etwas mehr Spaß; doch da Impossible Mission erstens ein grundsolides Spiel ist und zweitens Software-Hits auf dem Master System immer seltener werden, sollte man sich den Kauf des Oldies überlegen. Bei dem Saltomortale...
Sega Does (Apr 05, 2017)
It’s the year 20XX. How does Impossible Mission stack up, away from its poorly timed 1990 release? I will forever hate the puzzles, and I’m lukewarm on rummaging through couches and dresser drawers for puzzle pieces, but the fast-paced elevator-to-room-to-elevator exploration kept me hypnotized. Even when my brain was yelling at me to stop playing such ancient rubbish, I pushed my agile agent further into the base, hoping to find just one more puzzle piece. Hear me well: Zillion will forever be the best version of Impossible Mission on the Master System. Impossible Mission still has a spark of life, however faint.
1UP! (Mar 14, 2014)
C'était une bonne idée de départ, qui anticipait les jeux d'infiltration comme Metal Gear, mais le concept d'Impossible Mission est au fond très mal pensé. Une succession de mauvaises idées, un gameplay fastidieux et creux; la frustration augmente progressivement comme un mal de tête jusqu'à devenir intolérable. Et puis l'âge n'a rien arrangé. Un jeu de 1984, avec certes de meilleurs graphismes mais au game design adapté tel quel six ans plus tard, qu'espérait US Gold sinon une catastrophe ?