🕹️ New release: Lunar Lander Beyond

Shiloh: Grant's Trial in the West

Moby ID: 26587

[ All ] [ Apple II ] [ Atari 8-bit ] [ Commodore 64 ] [ DOS ]

Apple II screenshots

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Title Screen
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Main Menu
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Main Menu
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Initial Troop Allotment
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Gameplay
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Map Overview

Atari 8-bit screenshots

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Title
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joystick/keyboard options
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Main menu
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Pre-Battle stats
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Pre-Battle stats men
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Pre-Battle stats cavalry
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Pre-Battle stats artillery
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Pre-Battle stats objectives
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Battle begins
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Artillery shots
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Infantry fire
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Computer move
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Battle line Infantry
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Confed infantry success
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Union in retreat
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Melee phase
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Confed Melee
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Union being outmaneuvered again

Commodore 64 screenshots

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Title
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joystick or keyboard options
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credits/version
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Pre-battle stats
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Pre-battle stats troops
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Pre-battle stats strength
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Pre-battle stats artillery
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Pre-battle stats objectives
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Battle start
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Opening artillery shots
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Infantry fire
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Computers turn
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Being outmaneuvered by computer
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Melee breakout
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Computer moving in from rear of battle line
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Post-Battle stats
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Computer wining that round
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Post-Battle cavalry
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Post-Battle artillery
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Post-Battle objectives

DOS screenshots

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Initial title screen (CGA, RGB)
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Title screen (CGA, composite)
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Some info
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Color/Palette adjustment
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Doc check
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Gameplay adjustment
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Starting as the confederates.
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Strategic map
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Here is the church "Shiloh".
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The second day was fatal for the confederates.
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Statistics
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Victory information
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Battle: one gun gone (CGA, composite)
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The silicon makes its advance (CGA, composite)
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Union gets it! (CGA, composite)
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Basic view: the tactical map (CGA, composite)
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Getting the skinny on an enemy unit (CGA, composite)
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Visualizing the units' field of view (CGA, composite)
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...and doing the same on the strategic map (CGA, composite)
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Capriciously customizing the coloration (CGA, composite)
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