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Description

As a mayor, it is your job to manage your city. It starts off empty, but will grow. You can zone parts of your city for residential, commercial & industry. In addition to zoning, you can build roads, parks, trains, water pipes, power plants and much much more. If you are successful, your city will grow and prosper. If you fail you will bankrupt the city and get thrown out of office.

Screenshots

SimCity 3000 Windows A growing city, a growing headache.
SimCity 3000 Windows big city - normal zoom
SimCity 3000 Windows Main Menu
SimCity 3000 Windows UFO Attack!

Promo Images

SimCity 3000 Screenshot
SimCity 3000 Screenshot
SimCity 3000 Screenshot
SimCity 3000 Screenshot

Trailer


Alternate Titles

  • "模擬城市 3000" -- Chinese spelling (traditional)
  • "模拟城市3000" -- Chinese spelling (simplified)
  • "SC3000" -- Informal abbreviation

Part of the Following Groups

User Reviews

It's SimCity 2000 with better graphics and some added features. Windows ZombieDepot (48)
Great intro, great gameplay, wonderfull design, Poor replayability Windows William Shawn McDonie (1180)
A great sequel to Simcity 2000. Windows Kevbo32 (53)
A very Blah sequel Windows Tony Maki (12)

Critic Reviews

Power Unlimited Windows Feb, 1999 9.5 out of 10 95
PC Gamer Brasil Windows Mar, 1999 92 out of 100 92
Mac Game Gate Macintosh 1999 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
GameSpot Windows Feb 10, 1999 8.5 out of 10 85
GameStar (Germany) Windows Feb, 1999 81 out of 100 81
PC Player (Germany) Windows Feb, 1999 80 out of 100 80
Macworld Macintosh Jan, 2000 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Games (Germany) Windows Feb, 1999 79 out of 100 79
JeuxVideoPC.com Windows Aug 14, 2006 15 out of 20 75
Inside Mac Games (IMG) Macintosh Dec 09, 1999 7 out of 10 70

Forums

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Trivia

When announced in 1997, Simcity 3000 was originally going to use a full 3D engine to allow players to explore their own cities right down to street level, using a first person perspective. However, technology issues forced the developers to scrap the engine and return to the classic isometric 2D style.

Related Web Sites

Contributed to by Brian Hirt (10063) and Corn Popper (69308)