Smash Hit

Moby ID: 67200

[ All ] [ Android ] [ iPad add ] [ iPhone add ]

Android screenshots

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Main menu
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The game modes (most of them locked in the Free version)
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Statistics, unavailable in the Free game
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Beginning of the game, with tutorial-like messages.
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A "multiball" bonus allows us to toss two balls at once.
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You should toss a ball at this blue circle to open the door. The white section of the ball counter at the top means we just smashed a crystal and got 3 balls.
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A thin barrier blocks our way (or used to.) The thin white line at the top shows how far we're along the way to the next checkpoint.
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The game uses shaders to make its glass and crystal look realistic.
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The game educates us in the use of a newly-activated powerup.
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The bonus colors our screen green as long as it is active.
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We're entering Helix Crystal Zone.
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Some of these pretty helixes are in our way.
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Now breaking the hanging, thick slabs of glass out of our way.
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The game uses checkpoints, but in the free version they're only for show. We're now entering a section where glass barriers move more erratically.
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In this area, giant glass panes suddenly rise up from the ground.
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We're out of balls, but we've set a new record.
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Just to rub it in: once you click "not now", you can see yourself rapidly rewinding backwards all the way to the beginning.
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