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DescriptionSonic Dash is a third-person endless runner similar to Temple Run. The player controls Sonic (or other unlockable characters such as Tails or Knuckles) by swiping left and right as he continuously runs forward. Obstacles and enemies that he comes across can be avoided or taken out by swiping up and down to do spin jumps and spin dashes. The player's objective is simply to run as far as possible without colliding with a wall, running off the course or being knocked out by an enemy. The setting of the game is based on the Seaside Hill and Ocean Palace levels from Sonic Heroes. Enemies in the game includes crabmeats, spikes and choppers.
Throughout the world there are rings that can be collected and doing so causes the dash meter to fill up. When full, a boost dash can be launched which allows Sonic to dash through obstacles at high speed. Collected rings can also be used in the shop to buy various items and upgrade. However they first need to be banked which is done by jumping on springs. If the rings are not banked they will be all lost if the player collides with an enemy. If the player doesn't have any rings in possession when running into an enemy he will get knocked out and the game ends. In addition to the banking springs there are also other springs with different functions. This include taking the player to another level (Seaside Hill or Ocean Palace) or a section with loop-de-loops and corkscrews. There are also springs that lead to boss fights against Zazz from Sonic Lost World. When hitting a spring the player can earn extra rings by performing four tricks. These are done by swiping in the direction shown on screen.
As a free-to-play game there is a in-game shop where power ups, upgrades, characters and rings can be bought. There are two currencies, rings and red star rings. Both can be either bought with real money or earned by playing the game. Power ups include headstarts and revive tokens, while upgrades include dash fill rate, shield and dash boost.
Part of the Following Groups
- Game Engine: Unity
- Genre: Auto-run platformer
- Middleware: Firebase
- Sonic Dash series
- Sonic the Hedgehog universe
- Sound engine: FMOD
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|Chip Power Play||iPad||May, 2013||50|
|Chip Power Play||iPhone||May, 2013||50|
|Gameplay (Benelux)||iPhone||Mar 29, 2013||Unscored||Unscored|
|Gameplay (Benelux)||iPad||Mar 29, 2013||Unscored||Unscored|
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iPad Credits (79 people)
77 developers, 2 thanks
Nick Adams, Matt Allan, Neil Armstrong, Joel Atkinson, Jairo Aznar, James Booth, Luke Boscott, Stephanie Brooke‑Harris, Claire Chamielec, Daniel Darnbrough, Amir Didarzadeh, Dawid Esterhuizen, Simon Foster, David Foster, Tom Gaulton, Alastair Graham, Scott Griffiths, Yordan Gyurchev, Kevin Hogan, Jacob Jensen, Neall Jones, Ash Khan, Sebastian Livall, Louis Macan, Elly Marshall