🕹️ New release: Lunar Lander Beyond

Storm

Moby ID: 1650

[ All ] [ Amstrad CPC ] [ Atari 8-bit ] [ Commodore 16, Plus/4 ] [ Commodore 64 ] [ MSX add ] [ PC Booter ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Loading screen.
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Instructions.
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Starting a new game.
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Destroying monster generators in the second room.
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This room is full of enemies.
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Cleared out the monsters.
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Game over.

Atari 8-bit screenshots

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The title screen. The music here is outstanding, unfortunately the rest of the game is music-free.
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As the game starts, remove the border around the player by touching the twig-looking switch before a lot of enemies spawn.
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Destroying an enemy generator.
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Another room. Lots of items to collect.
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Those apparently garbled tiles - they are supposed to look like that. They are supposed to be fog or something.
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There is no point to stop and fight enemies whenever you don't have to, as they respawn every time you re-enter a room.
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Each screen has a line of flavor text to scrolling on top.
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Gahh - the fog! It's annoying!
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Sometimes a trap is triggered, and you have to trek across lots and lots of screens just to get back where you were.
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Just another screen.
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More treasure to collect.. and more annoying fog.

Commodore 16, Plus/4 screenshots

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Start Screen.
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Let's go.
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Under attack.
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Next room.

Commodore 64 screenshots

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At the beginning, the game asks for the number of players and if you want to see instructions.
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First level
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Different colours
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Green monsters attacking

PC Booter screenshots

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Title screen 1
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Title screen 2(EGA)
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Beginning the game (EGA)
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A game in progress (EGA)
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Watch out for the various enemies (EGA)
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Title screen 2 (CGA)
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A game in progress (CGA)
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Watch out for the various enemies (CGA)

ZX Spectrum screenshots

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Main menu
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Instructions 1
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Instructions 2
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Controls
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Game start
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