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While it’s carried over its fair share of clunky elements in the transition to Nintendo's console, The Sinking City on Nintendo Switch is a fully-featured and mostly well-optimised port. The mixture of psychological horror and detective skills is a positive step beyond the developer’s previous work on Sherlock Holmes titles, and while its sanity mechanic doesn’t quite hold up to the likes of Eternal Darkness: Sanity’s Requiem, and it's not without bugs, it offers an enjoyable if not particularly scary descent into madness and delirium.
Don’t get me wrong, The Sinking City is tremendously flawed, but I still had fun with it. It’s not an easy recommendation, as this is a game that caters to a very niche audience comprised of people who like both horror and mystery titles who own a Switch and who don’t mind a bit on jank in their games. Those who decide to sink their teeth into this bizarre love letter to Lovecraft, however, will actually get some enjoyment out of it, especially considering that the Switch version ended up running much better than I could have ever expected from it.
The Sinking City is a great game at its core, but its port to Switch leaves it a husk of what it could be. The detective work is its highlight with slow and methodical gameplay, but the action is clunky and the frame rate dips don’t help. A performance patch could help The Sinking City be a great addition to your Switch library but at the time of this review, you’d be better of spending your hard earned cash on a PC/PS4/Xbox One version.
Grundsätzlich bietet „The Sinking City” das, was man von einem Detektiv-Spiel mit Lovecraft-Einschlag erwartet. Man muss die Schauplätze genau erkunden, um dem Psycho-Horror auf die Schliche zu kommen. Doch ein vermurkstes Kampfsystem und weitere Macken wie nicht eindeutige Ziele und die schwache Technik verhindern, dass man sich vollkommen dem Wahnsinn hingeben kann.