SYNSO: Squid Harder! is the sequel to Squid Yes! Not So Octopus!. Just like the original game it is an arena shooter where the player controls a radioactive squid that needs to survive an alien invasion. The character can be moved in any direction and needs to shoot aliens that spawn in waves. Next to the visual improvements the game turns the original concept into four different worlds — available right away — where the squid needs to survive one, two, three or four minutes respectively. The scoring system is redesigned not to award points based on the minutes survived, but solely on killing aliens. More points are provided the sooner they are taken out. The squid only has a single life.
While the original game was a single-screen shooter, the areas in this version has been made slightly larger to incorporate a small amount of scrolling when approaching the edges. Options include different effects, motion blur and turning modes, backgrounds and closed captions that can be toggled, autofire and a practice mode with invulnerability.
The missus; She didn't divorce me whilst making this! Huzzah! Patience of a saint; I tells thee., Tim at Indie Games, Everyone at Way Of The Rodent. Except for Pags. But only because he keeps tearing my face off in Left4Dead., Everyone at Retro Remakes. My spiritual home., David Biederbeck (at Pixel-Lab for all the support with War Twat in 2008. Much appreciated man.), Andy Noble (Who is a top bloke wot done the 360 version of SYNSO 1.), Anna Anthropy (for the fonts.), The bloke who wrote the text thing that I use on the intro sequences. I really should have kept a note of your name. Sorry!, Graham Goring (for being Graham Goring), William Swaney (Bill over at The2bears), RPS for the support and general ace reading material daily for the past 2 years., Barrie Ellis (for fighting the good fight), ModDB for the fine assistance when it comes to promotion. You've been stars!, Andy Noble (Who is a top bloke wot done the 360 version of SYNSO 1.), Me ma. She's not here anymore but I reckon she'd be chuffed.