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DescriptionThe year is 2013 and you play as Captain Mitchell, commander of a Ghost Recon team, on a mission in Mexico City where rebels are attempting a coup, putting Mexico and the USA in danger.
To deal with the different situations you have to face, taking out AA-guns or defending injured personnel until the rescue team arrives, you do not only have access to top-notch weapons like the different versions of the MR-C, but also to futuristic equipment like a drone that flies over the battlefield to spot enemy units.
The PC version was developed almost independently from the Xbox 360 version, so there are notable differences between the two. The most important changes can be found in the Cross-com design. It is split into 3 parts: the support list, the video feedback and the order system. The support list is always displayed on your HUD and allows you to see all units at your disposal at all time. Through the order system, you can give them commands on the fly. The video feedback section allows you to see through the eyes of one of your team members, but unlike the Xbox 360 version, you only see rough shapes of the environment. To see it in its full glory, you have to link yourself completely into the video feed, which then obstructs your own view.
The tactical map allows you to see a satellite feed of the mission area and provides micromanagement for your team by setting waypoints for each team member and deciding when to execute them. You can also spot enemies early when they are on open ground, to better plan your attack route.
Other differences to the Xbox 360 version include the lack of a third-person view, along with the sniper rifle which has a scope in the Xbox 360 version to spot enemies through walls. In the PC version, the levels are much bigger and they were tweaked to allow more tactical possibilities, which are much needed as the AI is a lot smarter in the PC version.
Before each mission, you can equip your squad with different weapons. There is room for multiple weapons, but each member has a maximum weight he can carry and it also influences how fast you become fatigued when sprinting. Your weaponry can be modified with silencers, front grips, red dot sights or grenade launchers. Additional ammunition can also be carried along. During fights, you can collect ammo of dead opponents, but not the weapons themselves.
When you are tired of your teammates' AI, you can play through the entire game in the co-op mode for up to 4 players (missing players are replaced by bots) or play against up to 32 players (16 more than the Xbox 360 version) in the Domination mode where two teams of Ghosts fight over the control of different zones, scattered over the map and connected by supply lines.
- "Tom Clancy's Ghost Recon 3" -- Working title
- "GRAW" -- Common abbreviation
Part of the Following Groups
- 3D Engine: DIESEL
- Covermount: Fullgames
- Game with creator's name
- Genre: Tactical shooter
- Ghost Recon series
- Physics Engine: Havok
- Physics Engine: PhysX
- Setting: Future now Past
- Technology: amBX
- Tom Clancy licensees
There are no reviews for this game.
|games xtreme||May 25, 2006||9.5 out of 10||95|
|1UP||May 01, 2006||9 out of 10||90|
|PC Action||Jun 16, 2006||86 out of 100||86|
|Press Start Online||Mar 21, 2006||17 out of 20||85|
|Gameslave UK||Jul 12, 2006||8.5 out of 10||85|
|PC Games (Germany)||May 29, 2006||84 out of 100||84|
|PC Powerplay||May 31, 2006||81 out of 100||81|
|Game Chronicles||May 12, 2006||7.9 out of 10||79|
|GameSpot (Belgium/Netherlands)||May 18, 2006||78 out of 100||78|
|Computer Gaming World (CGW)||Aug, 2006||Unscored||Unscored|
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Sicarius (61583) added Tom Clancy's Ghost Recon: Advanced Warfighter (Windows) on Dec 09, 2006
Credits (245 people)
224 developers, 21 thanks
Lead Game Designer:
David Lundholm, Mattias Wiking, Karl Emdin, Tommi Svanbäck, Martin Wahlund, Rikard Blomberg, Joakim Wahlström, Benny KarlssonEngine Programmers:
Wilhelm Wintertidh, Mike Lundahl, Björn Albihn, Arvid Nilsson, Dan Carlsson, Jörgen Wänerskär, Michal Pawel Reszka