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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.6
Gameplay How well the game mechanics work and the game plays. 3.1
Graphics The visual quality of the game 3.3
Personal Slant A personal rating of the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.9
Overall User Score (7 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
69 (Jun 07, 2004)
Diablo-Fans können durchaus Gefallen an Blade Sword finden. Trotz der Mängel ist die Klickorgie erfreulich umfangreich ausgefallen und besitzt durch das Fernost-Flair einen gewissen Charme. Wer also eine altbackene Präsentation und eine unzulängliche Speicherfunktion verschmerzen kann, sollte ruhig mal einen Blick riskieren.
GameSpot (Jan 14, 2004)
The absence of a multiplayer mode is the coup de grace for Blade and Sword. The maps aren't randomly generated, so going through the game again as a different character really isn't enticing. Blade and Sword's strengths do not outweigh its shortcomings, which is unfortunate because there are some nice gameplay elements to be found here.
Gameguru Mania (Feb 06, 2004)
It's not easy to recommend this game even at the $29.99 price. The game play much as Diablo II in many other ways (interface, cube that does the same thing as the Horadric Cube...). So, if you liked Diablo II and you still have any interest in spending some more time with similar game (though without multiplayer), then buy this game.
Old PC Gaming (Sep 23, 2017)
The highlights: the game is long, with plenty of action. The crafty AI waits until you’re committed to a combo before changing up its tactics. The art style is attractive, and the locales change frequently. You can chain your magical or physical attacks into ballistic combos that maximize the amount of damage dealt before your enemies are kick-slapped into the mud. (If they go down too soon, the combo has to be restarted, encouraging a careful ordering of attacks.) A welcome blocking option and a “super attack” feature let you “draw” your attack with the mouse.
IGN (Jan 07, 2004)
A style of play is only fun for so long before it becomes "fun." Add tedious combat and many derivative elements--while taking out decently-written dialogue, the ability to save anywhere without having to exit the game, resolutions above 800x600, and lootable weapons and armor--and it's more than a little puzzling to pin down the appeal of this game. Especially when you can download Diablo mods for free.
60 (Mar 01, 2004)
Overall the game was not bad and there are a few new features like blocking and dodging, but it would have been nice to have an announcer instead of having to sit there and scroll through text scrolls. I think this would have made the game more enjoyable. Even on medium difficulty, the enemies are very hard to kill and it would have been nice to have some higher resolution; it may have cleaned up some of the visuals. If you like Diablo then you will more than likely enjoy this game, but there was way too much click, click, click, click.
Overall, I can't totally endorse or condemn Blade & Sword. It's one of those titles that I couldn't help but have a love/hate relationship with. I'd play for hours straight and really get sucked into the world until I belatedly realized it was 4 a.m. and I was going to be hurting at work the next day. Other moments I'd be incredibly frustrated and wanted to quit and do something else. One thing I will say: Blade & Sword had enough addictive qualities about it that I was compelled to see it through to the end. Incredibly tough boss battles and horrible save mechanism aside, there is a decent underlying game here for the $30 MSRP asking price.
Game Captain (Jun 13, 2004)
Blade & Sword ist ein sehr schwacher Diabloklon, bei dem sich sehr schnell erste Langeweilesymptome einstellen.
Game Over Online (Feb 13, 2004)
Blade & Sword is just a bad game, so bad that while I was playing it I kept wondering if I was wasting my time, and finally decided I was about halfway through. I also ran into a boss that I had no idea how to kill, and it made my decision easier. (Laughably, it took me about 15 hours to get halfway through the game, but Blade & Sword’s web site advertises it has 140 hours of gameplay. Uh huh. I don’t want to meet the glutton for punishment who plays it through five times.) I almost never give up on games halfway through, but Blade & Sword is one of those rare gems. So stay away from it, even if somebody tries to give it to you for free. And if somebody does offer it to you for free, ponder their motivation. Maybe they don’t like you.
GameDaily (Dec 14, 2006)
There really isn't much to say about Blade & Sword because truthfully, there isn't that much to it. This is more or less a standard hack-'n-slash game that borrows so much from Diablo II that it might as well be a mod instead of a full game. While the combo system kept the mouse clicking down, and there was plenty of blood and gore to go around, there isn't enough to keep most players interested. The graphics are extremely old, which detracts from the game's enjoyment, and there is an overall unfinished feeling to this title.
Absolute Games ( (Feb 13, 2004)
Пока Pixel Studio в полном составе изучает море отрицательных рецензий, к которым присоединяется и данный текст, подведем итоги. Если вы хотите поиграть в Diablo с возможностью применения боевых искусств, пройдите заново Revenant или дождитесь Sacred. Если вам хочется знакомого веселого и бесшабашного уничтожения порождений зла, отправляйтесь на просторы исследовать особенности патча 1.10. Прикасаться же к продукции Pixel Studio мы не советуем, — пять минут привыкания сменяются тринадцатью часами головной боли, а это, знаете ли, вредно для здоровья.
So, why even give the game two stars? There’s more thought put into how you attack than we’ve seen in previous Diablo clones. You start by unlocking some very cool new abilities (jumps, kicks, thrusts, yatta, yatta, yatta) through a Diablo II-esque skill tree system. As you accrue these mad skills, you can string together 20 or so attacks and assign them to four custom combo slots. Pick “Combo 1” and all you need to do is hit the right click button. There you have it—an honest-to-God good idea that is well executed in this game. Took us long enough. It’ll make you forget for a couple minutes what a steaming pile Blade and Sword really is.
GameSpy (Feb 04, 2004)
The game's box copy boasts that B&S offers 140 hours of gameplay. That's not hard to believe, as long as you plan to play through the entire game with each character and hunt and kill every single monster in the entire game. It's not a matter of the game bringing forth 140 hours of fun, rewarding gameplay, but 140 hours of watching-the-paint-dry monotony. You're better off checking out the wealth of Diablo II mods than plodding your way through Blade & Sword.
Armchair Empire, The (Feb 11, 2004)
Blade & Sword is a curiosity of a game; released very recently, it feels like a step back into the age of the first groundbreaking Diablo. For many gamers, myself included, this might not sound like a bad thing. So what if the graphics are outdated? If the gameplay is great, then it's fun. Sadly, this is not the case here. Blade & Sword is outdated in every respect and is simply not worthwhile.
ActionTrip (Jan 13, 2004)
When all is said and then, we're left with this feeling that Pixel Studios had a fair shot at making a decent title, but they blew it. Discarding the obviously outdated visuals and feeble audio, we believe that certain gameplay elements should have been considerably elaborated on. Slicing and dicing is all very well, but Blade & Sword simply cries out for more depth. Occasionally enjoyable combat surely won't be enough for the game to compete against similar titles on the market.
Withingames (Jan 10, 2004)
Leider hatte ich mir von Blade & Sword sehr viel erwartet ... und wurde ziemlich enttäuscht (mal wieder). Dass die Technik nicht auf der Höhe der Zeit liegen würde, war mir schon klar, aber nach dem grossartigen und tiefgründigen Aufbau von Prince of Qin hätte ich keine so monotone Klickorgie erwartet. Alles was an PoQ herausragend gelöst wurde, und damit für die dürftige Grafik entschädigte, hat man hier auf einem sehr anspruchslosen Niveau gehalten, wo sogar Diablo noch interessantere Aspekte aufweisen kann. Wäre nicht das tolle Combo-System, hätte ich dem Spiel mit Sicherheit auch unseren FLOP-Award verliehen.

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